Circle of Souls Forums - [COS] 

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» COS History, Part 1
1996 - 1997.

Circle of Souls was founded as the Souls of Neverwinter in 1996. At that time, two friends had been playing NWN on AOL for a number of years, and decided to start something fresh modeled after an older guild that had been banned for not providing a 'member' list to the NWN authorities.

Eldan and Medar started the group small, with around 5 original members, all friends they knew well. After word began spreading, others silently came forward, interested in playing the 'other side' of the fence, away from rules and structures of their current guilds. Within four months, membership had grown to over 25+ members with applicants being rejected every few days. While NWN lasted, Medar sat as GM with Eldan as AGM. Both were GMs of other guilds as well, so this was an easy task for both.

In June of 1997, AOL closed the doors on NWN forever, basically shitting on its member base of thousands that had played the game for years. Most of the 60 or more guilds organized in the game ceased to exist overnight. The last week of the game, Medar and Eldan discussed their alternatives, and decided to again start fresh. A renaming and a purge was about to occur. You can read the old history here.

The outcome was Eldan and Medar taking over as partners and running the guild first in Lords of Empyria, and then moving on to Ultima Online.



1997 - 2000

Ultima Online was a feeding ground for the newly reformed Circle of Souls. Membership reached 40-50 regular players, and COS was a large part of the early and mid-game PvP sceneon the Great Lakes server. Eldan took the GM chair during this time, with Medar serving in an advisor capacity. Both still ran other guilds, so COS ran itself smoothly.

COS was regularly found PvPing at the Brit Crossroads, any random dungeon, or skirmishing Order Guards in towns. The guild set up a number of 'PvP houses' at the Brit Xroads, and we were constantly enjoying the flow of traffic.

The Wahoo

Even constant PvP became droll when Origin screwed with the code enough to make you constantly rebuild your character. From the early days of GM'ing the hell out of everything you could, to the days of the Tank-Mage, then to the 'special' days of the 7xGM builds for either town fighting or PvPing in the outlying areas, you were constantly 'fixing' something due to a fucked up patch. So COS became bored...and wahoo'ing ensued.



It could be done with one or two people. The first would get 'killed' in town, typically near a bank. He would of course lose all his belongings in his pack, including his runestone to his house and a house key 'hidden' a few pouches deep. Fuxxored? Not quite. Quickly logging in as another character, this same guy would stealth or hide in his house, and wait for the n00b train to roll in. What happened next was always humorous. A Gate would appear and 1-3 idiots would step through, trying out doors with the stolen key and runestone. They would always find the house, and as soon as 1-2 of them stepped in, they would flag Grey and be killable with no punishment. The member or two hiding would then drop a table in front of the door and close/lock it - trapping the morons inside. 5 seconds later, a couple of dead guys would get THEIR houses looted because they were stupid enough to think they could gate in and out easily emptying our place.

Good, clean, entertaining shit.

But you can only wahoo so much (well...a lot if you add up the years). Origin finally put the final nail in the UO coffin when they 'split' the world into Carebear and PvP. COS left Ultima Online shortly after.


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