Called "The City
of Skilled Hands", Neverwinter (pop. 17,000) is the largest town on the
rugged coast north of Waterdeep. As the headquarters for all adventurers
in the area, it is your base of operations in the game.
Known for its skilled craftsmen and beautiful indoor gardens, Neverwinter
derives its name from the Neverwinter River. This clear blue stream, which
runs along the northern edge of the city, is warm year-round and doesn't
freeze even in the harsh storms of the violent northern winters. No one
knows the explanation of this phenomenon, and the river's source lies
somewhere deep in Neverwinter Woods, which is shrouded in mystery and
feared by all manner of beings.
Protected by the natural barrier of the Neverwinter River, the town's
peaceful image belies its violent past. For centuries Neverwinter suffered
with the rest of the Sword Coast under the waves of attacks by orcs streaming
through the mountains from the east. In recent times the town had been
considered relatively safe except for an occasional attack by raiding
parties from the north.
During the last few months, however, great dangers have appeared. The
areas to the north, east and south of the city have been beset by bandits
and monsters, until residents have abandoned many outlying blocks altogether.
Neverwinter and the nearby towns and villages are allied with Waterdeep,
the largest city in the area, which lies several days ride to the south.
The area is desired by hostile Luskan, which lies several days ride to
the north. It is the belief of many in Neverwinter that the Five Captains
of Luskan (reputed to be pirates) have dispatched the monsters besieging
them to weaken Neverwinter's defenses and pave the way for its eventual
conquest.
With all these rivalries surrounding Neverwinter, the climate is one
of approaching war. Lord Nasher, its leader, is a retired adventurer who
has devoted his life to making this beautiful area a peaceful place to
work and live. His alliance with Waterdeep provides a coastal bastion
against the aggressive raiders from Luskan.
Lord Nasher will welcome to his castle any adventurer who wishes to
help in the defense of the area against its enemies. There are tales of
great treasures to be found in this savage land, and Nasher is more than
willing to help his supporters gain their fair share of the booty.
The city is built around Neverwinter Square, in the center of which
is an ancient garden as old as the city itself. Lord Nasher's Castle and
two of the city's temples are located here. Inns and Weapon Shops are
found by each main gate, and other stores are clustered in the northwest
and southeast sections of the town. Training areas for characters who
are ready to advance in level are in the northeast and southwest corners
of the walled city.
Lord Nasher's Castle. Enter here to visit Lord Nasher and learn of challenges
that may await you outside Neverwinter's gates. After completing one of
these quests, you may return here for your reward. You can also choose
to go exploring without any specific goal or challenge - Lord Nasher may
still reward you for especially heroic victories. The castle itself is
a museum which displays many things that the Sword Coast has to offer.
The square outside Lord Nasher's Castle is a popular meeting place for
groups of adventurers as they prepare to depart on a quest.
Inns. At any Inn you may safely rest, restore hit points, memorize spells,
etc. Each Inn charges the same fee for its rooms. Inns are located to
the right of each of Neverwinter's three main gates, at the Eastern end
of Neverwinter Square and in the North West corner of Neverwinter by the
River.
Arms & Armor Shops. Your beginning character comes equipped with a weapon
appropriate to his class and no armor. Once you have adventured for a
while, you'll have earned enough to come to one of these shops and buy
better swords, long bows, armor, etc. An Arms and Armor Shop is located
to the left of each of Neverwinter's three main gates.
Temple of Tyr, God of Justice. Healing services are available here.
All temples have the same services and charge the same amount.
Temple of Oghma, God of Knowledge. Healing services are available here.
Temple of Helm, the Guardian. Healing services are available here.
General Items Shops. These shops sell various items such as flasks of
oil, mirrors, and vials of holy water that may be of use against powerful
monsters you may encounter as you get farther away from Neverwinter. Closer
to town such items are not necessary to defeat the less powerful monsters
you'll encounter.
Silver Shops. These shops sell fine jewelry, armor, and weapons. Silver
weapons are used to attack creatures like werewolves, which often cannot
be hit by normal weapons.
Jeweler. This shop sells expensive jewels, which are an easy way to
carry around large sums of money. Even platinum coins are very heavy and
inconvenient to carry, so using jewels this way will keep your character's
encumbrance down.
Training Hall. Characters of all classes can train here, raising their
level(s) and HP.
Vaults: There are three vault locations in Neverwinter where adventurers
may store their extra items, gems and jewelry.
Indoor Gardens. Neverwinter is famous for its indoor gardens, where
residents can stroll through green paths any day of the year. This is
a popular meeting place for groups of adventurers who desire privacy as
they prepare to depart on a quest.