WHAT WAS NEVERWINTER NIGHTS?
Neverwinter Nights was the beginnings of wha is now termed a "massive"
online roleplaying game, one of the first of its genre. It still holds
true to be the best strategic online game to date. The idea originated
from three companies, namely SSI, TSR, and AOL. The game first appeared
on America Online in 1991, and had a successful run and huge following
until AOL suddenly closed the gates to Neverwinter in July of 1997.
WAS THE GAME EVER UPGRADED?
The game was upgraded twice in its six year run on America online. Many
players helped update the game by assiting with coding new areas and quashing
bugs as they appeared. The overall majority of NWN Staff were also gamers
that cared about the game. BUT - in the two times the game was upgraded,
never was the integrity or balance of the game changed. This remained
constant for the duration, and was a large factor in the consistant following
and popularity the game held.
DID THE PLAYERS PAY FOR THIS GAME?
YES! The community of NWN was notorious for spending hundreds (sometimes
thousands in many cases) of dollars a month to play this game on AOL.
From 1991 to the fall of 1996, AOL still charged by the HOUR. After 1996,
AOL went to a flat-rate service, and this contributed to the eventual
demise of the game.
WAS THE GAME UNPOPULAR ON AOL?
Certainly not. The game ran on one server only, and was built to hold
200 players at one time. This number was slowly expanded over the years
when additional areas were added, and then again when the game continued
to be a favorite. Neverwinter Nights spanned from version 1.0 to version
2.2, during which many new areas, bug fixes, and plenty of quests were
added to the code. The final capacity upgrade was 500 players, and every
night there was a bottleneck of hundreds waiting on that one person to
leave the game so they could log in. This occurred till the night the
game was taken offline, which was July 18th, 1997.