|
ANHKHEGsdf |
Large burrowing insects with great
mandibles. These creatures have been known to spit a powerful acid.
dsf |
|
BANSHEE |
These evil spirits' keenign wail strikes
fear into the hearts of men. They attack with a chilling touch. |
|
BASILISK |
Reptilian monsters whose very gaze
can turn to stone any fleshy creature. |
|
BEHOLDER |
Globular creatures, Beholders move
with an innate levitation. Each of its ten eye-stalks has a unique
magical ability, and it's single large eye emits a powerful Anti-Magic
ray. Their ability to instantly kill their targets make beholders
one of the most dangerous creatures in the Forgotten Realms. |
|
BUGBEAR |
Hideous giant-sized goblins who
stand over seven feet in height. Bugbears look clumsy but are strong,
quick fighters. |
|
BULETTE |
Also called landsharks, these are the
result of a mad mage's experiment. They are stupid, irascible and
always hungry. |
|
CARRION CRAWLER
|
These are giant, segemented creatures
whose eight tentacles can attach once apiece each round. Carrion crawlers
paralyze their victims and devour them. |
|
CENTAUR |
These good creatures are half men
and half horse. They are capable fighters and can be valuable allies.
|
|
CENTIPEDE (GIANT) |
True giants, often reaching over
5' in length. Their poisonous bite is extremely dangerous. |
|
COCKATRICE |
A repulsive creature that appears
as part cock, part lizard. They have the power to turn flesh to stone.
|
|
CROCODILE (GIANT) |
Large reptilian carnivores - much
more dangerous than their smaller cousins. |
|
CYCLOPSKIN |
Cyclopskin are large humaniods with one
eye. |
|
DISPLACER BEAST |
Creature resembling a six-legged
puma with two ebony tentacles growing from behind its shoulders. These
beasts have the magical ability to displace their image about three
feet from their actual body, making them an especially tricky opponent.
|
|
DRACOLICH |
When very powerful evil dragons
die, some become a hideous form of undead dragon which paralyze with
their very gaze. Their gaze and breath weapon makes Dracoliches dangerous
enemies. |
|
DRAGONS
|
These are some of the most powerful
and dangerous of the monsters a party can encounter. The older and
larger the dragon, the more damage it can do and the harder it is
to kill. |
|
Black Dragon |
Black dragons spit streams of acid
while attacking with claws and fangs. |
|
Bronze Dragon |
In addition to vicious claw and
fang attacks, these good dragons spit a bolt of lightening. |
|
Red Dragon |
Red dragons can exhale great spouts
of flame or attack with their claws and fangs. |
|
White Dragon |
Unique among dragons in their preference
for cold climates, these evil beasts can attack with their freezing
cold breath in addition to razor sharp claws and fangs. Small in size
and not as intelligent as their cousins, these dragons are still quite
dangerous. |
|
DRIDER
|
Part dark-elf, part spider monster.
This horror is the subterranean counterpart of the centaur. |
|
EFREETI |
These large powerful djiin are from
the elemental plane of fire. They are very arrogant and will only
serve a powerful master. |
|
ETTIN |
These foes look like giant two-headed
orcs. They have great strength and can wield two spiked clubs that
inflict terrible damage in combat. |
|
ELEMENTAL (EARTH)
|
These are powerful creatures who travel
very slowly and can be summoned from the earth or stone. |
|
ELEMENTAL (FIRE)
|
Fire elementals are terrible to behold
and can be fierce opponents. They are immune to both magical and non-magical
fire attacks. |
|
FROG (GIANT)
|
These are giant carnivorous frogs.
They are fast, dangerous predators which may be poisonous. |
|
GARGOYLE |
Ferocious predators of a magical
nature. Gargoyles are typically found amid ruins or dwelling in underground
caverns. |
|
GHOUL
|
These are evil undead whose touch
may paralyze a person in combat. They feed on corpses and attack all
living creatures on sight. |
|
GIANTS
|
Giants vary greatly in power, intelligence,
and tastes. The following is a list of the types of giants you are
likely to encounter: |
|
Cloud Giant |
These members of the giant races
consider themselves to be above all others of the species, except
storm giants, whom they view as equals. |
|
Cloud Giant Shaman
|
A few cloud giant tribes have shamans
who can cast spells as a cleric. In all other respects, they are identical
to other cloud giants. |
|
Fire Giant |
Brutal and ruthless warriors, these
giants resemble huge dwarves and have flaming red or orange hair and
coal black skin. |
|
Fire Giant Mage |
Some fire giants have the ability to cast
spells as a magic user. In all other respects they are identical to
the other fire giants. |
|
Frost Giant |
These giants have a reputation for
crudeness and stupidity. While the reputation may be deserved, frost
giants are crafty and skilled fighters. |
|
Hill Giant
|
One of the smaller of the giant
races, they are brutish hulks possessing low intelligence and tremendous
strength. |
|
Storm Giant
|
This is one of the most noble and
intelligent of the giant races. These giants are dangerous fighters
when angry, and can often use magic. |
|
GNOLL
|
These creatures are hyena-headed
humanoids who stand over seven feet tall. |
|
GOBLIN
|
These are small humanoids common
in the Realms. |
|
GOLEMS |
Magically created automatons of
great power. Golems can be constructed of flesh, clay, stone, or iron.
All are dangerous. |
|
Iron Golem |
Magically created automatons of great
power. Golems can be constructed of flesh, clay, stone, or iron. All
are dangerous. Magical weapons of +3 are need to strike Iron Golems. |
|
Storm Giant |
Stone golems of man-like shape are constructed
by means of a magical tome or a magic user of 16th or higher level.
Magical weapons of +2 or better are needed to strike Stone Golems |
|
GORGIMERA (WHITE)
|
This fearsome three headed monster is
a relative of the chimera. It has the hindquarters and head of a gorgon;
the forequarters and head of a mountain lion; and, the midbody wings
and head of a white dragon. It attacks with its lion claws and all
three heads. The white dragon head can breathe twice per day, and
its gorgon head can use petrifying breath twice per day. These monsters
can only be found in cold, mountainous regions. |
|
GREAT VILSTRAK
|
Great vilstraks are giant vilstraks, also
called "marl muggers" or "tunnel thugs". A vilstrak's stony surface
provides it with both excellent protection and the uncanny ability
to physically merge with earth or stone. |
|
GREENHAG |
Greenhags are a race of evil creatures
related to both anns and nighthags. They are resistant to magic and
hae spell-like powers. A typical greenhag resembles a nighthag, but
with green skin. |
|
GRIFFON |
These are half-lion, half-eagle
avian carnivores. Their favorite prey are horses and their distant
kin (hippogriffs, pegasi, and unicorns). |
|
HARPY |
Harpies are wicked avian humaniods that
prey upon nearly all creatures, but prefer the flesh of humans and
demihumans. |
|
HELL HOUND |
These other-planar creatures resemble
wolves, but they can breathe fire and detect invisible enemies. |
|
HIPPOGRIFF |
Magnificent creatures with the forelimbs
and head of an eagle and the body and hind legs of a horse. |
|
HOBGOBLIN |
These are human-sized, intelligent
relatives of the goblin. |
|
HYDRA
|
Immense reptilian monsters with
multiple heads. All of its heads must be severed before a hydra can
be slain. Hydras come in many sizes, with the number of heads increasing
as they grow stronger. |
|
KAMPFULT |
Giant Kampfult are a larger version of
the kampfult, sometimes called the "sinewy mugger". This creature
originally inhabited woodland areas, but has been driven out by human
hunters. They now can be found in ruins or dungeon settings. Once
a victim is hit by one of the kampfult's rope like vines, there is
no escape until the kampfult is slain. |
|
KOBOLD
|
These are small, cowardly humanoids
who delight in killing and torture. |
|
LICH |
This is perhaps the single most
powerful type of undead creature. A lich is the remains of a powerful
magic user who has kept his body animated after death through the
use of foul magics. Liches can use magic as they did while still living,
and have other powers similar to greater undead creatures. |
|
LIZARD (GIANT)
|
Huge, carnivorous reptiles which
can often be found in river valleys. |
|
LIZARD (ROCK
REPTILE) |
Rock reptiles are lizards with a lumpy
warty hide, and chameleon like powers. |
|
LIZARD MEN
|
These are savage reptilian humanoids.
They generally attack in groups and are often accompanied by a larger,
tougher Lizard King. |
|
MAMMOTH |
There are several varieties of mammoth,
including the woolly and the imperial, the latter being the largest.
They inhabit climes ranging from subartic to subtropical. These massive
herbivores can be quite aggressive if threatened. |
|
MANTICORE
|
Human head, bat wings and a lion
body make Manticores one of the oddest creatures in the Realms. They
attack with claws and volleys of iron spikes thrown from their tail.
|
|
MARGOYLE |
Stony monsters which are immune
to normal weapons and can attack many times with their sharp claws
and spikes. |
|
MASTODON |
Large cold climate relatives of
the elephants found in warmer regions. |
|
MEDUSA
|
These are hideous women-creatures
with coiling masses of snakes for hair. They can turn a person to
stone with their gaze. |
|
MINOTAUR
|
These creatures are part-man and
part-bull warriors. They are highly intelligent and dangerous opponents.
|
|
MOBAT |
These are huge omnivorous bats who
like nothing better than warm-blooded humanoids for dinner! |
|
MUMMY
|
These are powerful undead with great
strength. The mere sight of one has been known to paralyze a man in
combat. The touch of the mummy causes a strange, rotting disease.
|
|
NEO-OTYUGH |
This is a more powerful form of
Otyugh. These disgusting scavengers get several vicious attacks and
have a heavily armored body. |
|
OGRE |
Large, ugly, foul-tempered humanoids,
ogres generally attack with a spiked club. |
|
OGRE MAGI |
Ogre magi are not as common as other ogres.
They normally seek uninhabited places in which to lair, typically
in a fortified dwelling or some secure cavern complex below ground.
From this location, the ogre magi will foray to capture treasure and
humans for slaves and food. |
|
OGRE SHAMAN |
A few ogre tribes have shamans who can
cast spells as a cleric. In all other respects they are identical
to other ogres. |
|
ORC |
Orcs appear particularly disgusting because
their coloration - brown or brownish green with a bluish sheen - highlights
their pinkish snouts and ears. Their bristly hair is dark brown or
black, sometimes with tan patches. |
|
OWLBEAR
|
The horrible owlbear is probably the result
of genetic experimentation by some insane wizard. They are ravenous
eaters, aggressive hunters and evil tempered at all times. They attack
prey on site and will fight to the death. |
|
OTYUGH
|
These scavengers have long tentacles
that they use to scoop trash into their cavernous mouths. |
|
PURPLE WORM
|
These enormous carnivores burrow
through solid ground in search of small (man-sized) morsels. |
|
RAT (GIANT)
|
Giant rats are ferocious rodents the size of large
dogs |
|
REMORHAZ
|
These are sometimes referred to
as Polar Worms. They inhabit cold regions and are aggressive predators
who have been known to attack even frost giants. |
|
SALAMANDER
|
Salamanders are natives of the elemental
plane of fire, and so are immune to all fire based attacks. They are
dangerous foes because of their evil nature and the fact that they
can only be hit by magical weapons. |
|
SCORPION (GIANT) |
Giant Scorpions can be up to 8'
long. Their tail stinger can inject a fatal poison to those unlucky
enough to be in the way. |
|
SHAMBLING MOUND
|
Omnivorous, intelligent vegetable
life forms, Shambling Mounds resemble large heaps of rotting vegetation.
They are usually found in wet, subterranean places. |
|
SKELETON
|
These are the least of the undead.
These animated skeletons are usually controlled by some evil force.
|
|
SKELETON (GIANT)
|
Animated skeletons from giants. They hit harder and can take more
damage than normal skeletons. |
|
SLUG (GIANT)
|
These are huge, omnivorous mutations
of the common garden pest. They attack by biting and can spit a highly
corrosive acid. |
|
SNAKE (CRYO)
|
These fierce snakes prefer to inhabit
glaciers and high peaks. Humans will rarely confront these beasts
unless they move to higher elevations during exceptionally cold winters.
Their breath is identical to that of a white dragon. |
|
SNAKE (GIANT) |
These large reptiles slay their
prey with deadly venom. Neutralize Poison counters snake bite. |
|
SNAKE (POISON) |
These are giant snakes that are extremely
poisonous. Some varieties who are so poisonous that even if a saving
throw versus poison is made, the victim takes up to 3-18 hit points
of additional damage. |
|
SNAKE (PYRO) |
These fierce snakes are always found near
fire or in very hot climates. They are dangerous foes, attacking with
a vicious bite and capable of spitting hazardous fireballs. |
|
SPHINX
|
An extremely rare creature that
is part-lion, and has the upper torso of a woman. Rather than fight,
sphinxes often converse with adventurers. |
|
SPIDER (ELECTRIC) |
Electric spiders can be found throughout
the lands. They can breathe a lightning bolt similar to that of a
blue dragon's. They favor narrow confines where they can bounce their
bolt through a victim several times. |
|
SPIDER (GIANT)
|
These giant cousins of the small
predator attack with a poisonous bite. |
|
SPIDER (PHASE)
|
These are giant, poisonous spiders
with the ability to phase in and out of this dimension. They are "phased
in" until they attack and are "phased out" afterwards. |
|
STIRGE
|
These are small, blood-sucking birds.
|
|
TIGER |
These are noble beasts who are both
strong and silent. Though their normal prey are animals, they have
been known to become "man-eaters." |
|
TROLL |
These are large, strong, ugly humanoids.
They know no fear and can regenerate wounds which have not been caused
by fire. |
|
UMBER HULK |
These powerful subterranean creatures
can use their claws to burrow through solid stone in search of prey.
|
|
WARG |
These large, vicious wolves show
more intelligence and are twice as dangerous as their normal cousins.
|
|
WILD BOAR
|
These creatures are the wild relatives
of the pig. |
|
WOLF
|
Packs of wild wolves often roam
the ruins and forests of the Realms looking for food. |
|
WOLF (WINTER)
|
Ice hounds are relatives of the hell hound
and are not originally from the material plane. These creatures are
summoned to serve as guards in cold weather regions. In addition to
a normal bite attack, ice hounds can breathe a cone of frost, causing
7 points of damage (save for half damage). |
|
WYVERN
|
These creatures are distant relatives
of dragons. They attack by biting and using the poisonous sting in
their tails. |
|
YETI |
Yetis are large creatures that inhabit
ice regions. Their white fur makes them nearly invisible. Oftentimes
you cannot spot them until they are within 10 to 30 feet of you. |
|
ZOMBIE
|
Magically animated corpses controlled
by an evil force. Zombies always fight back until destroyed or turned.
|