Player vs. Player
Combat is something that continues to develop on-line as
the game progresses. Its popularity has made it a very prominent
part of Neverwinter Nights and has caused the software developers
to begin researching ways to put full PvP into the game.
The current structure of NWN limits PvP to those who have
the ability to cast spells. Melee Combat between players
does not exist now (it is this feature that the developers
are looking to put into the game some time in the future).
Players of an Evil alignment will often attack those of
Good or Neutral alignments and more often than not they
find themselves being hunted down because of their malevolent
behavior.
One of the most controversial aspects
of playing a character in Neverwinter began with the advent
of PvP (Player versus Player combat) . As PvP attacks became
more prevalent, debates raged back and forth about whether
PvP should be allowed. Was it role playing or was it a violation
of TOS (Terms of Service)? Was it meant to be part of the
game or not? Tempers flared and Lord Nasher was asked to
step into the debate. The outcome was that spell-based PvP
has been written into the software and that players who
wished to battle other players could do so. In order for
lower level players to be able to adventure safely, guidelines
were established setting some regions up as non-PvP areas.
As Neverwinter continues to grow and change from day to
day, the guidelines covering PvP and Non-PvP areas eventually
became set rules, details of which can be found in the NWN
Help & Info Area on the AD&D main menu under "The Neverwinter
Nights Community", in the text file "Non- PvP areas" Neverwinter
is like a young country just learning to stand on its own.
The citizens of Neverwinter will shape its future and determine
what type of society will grow and flourish there."
It was shortly after the beginning
of PvP that the Guilds of Neverwinter began to spring up
across the Realm. They were begun so those of like or similar
alignment could band together for purposes of safety and
fellowship. The Guild of Chaos was the first such Guild
to appear in the land and its league of evil characters
caused quite an uproar. To combat the evil members of the
Guild of Chaos, the Crusaders of the Realm formed. Since
that time, many more Guilds have appeared, each having its
own bylaws and requirements for membership. These Guilds
are the means by which the citizens of Neverwinter are structuring
their society. Look into the various Guilds and see which
suits your alignment and your needs as a new Citizen of
Neverwinter.
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