==========oOo========== NEVERWINTER NEWS Issue # 94 Week Ending 8-6-95 ==========oOo========== *-*-*-*-*-*-*-*-*-*-* FRONT PAGE *-*-*-*-*-*-*-*-*-*-* Congratulations to Sharna Tyr for winning last week's News of the Realm contest. Sharna Tyr has earned choice of 4 Pearls or Access to the GOH (Guild of Heroes) WTG! <><><><><> <><><><><> *** August Trivia Results *** ____________ *** First Place - Gherkin II 16 points! *** ** Second Place - Dwyvyrn 15 points! ** * Third Place - Dam1on 13 points! * Random Drawing Winner - Skytale1 ____________________________________________________ The winners will have the time credited to their account and pearls credited to their screen name. * First Place - 4 FREE hours and 25 Pearls * Second Place - 3 FREE hours and 20 Pearls * Third Place - 2 FREE hours and 15 Pearls * Random Drawing - 5 Pearls Congrats and thanks from NW Baldor and NW Strahd : ) <><><><><> <><><><><> I gathered a group of adventurers in the Neverwinter Gardens to seek out the evil in Port LLast. Lanceboyls, Sir Huntr, Tk Skuzzer, Dsm Shadow, Sir Vendor, Scott of 7, and Silverdice joined me in the quest. Together we transversed the Warehouse district without incident, and managed to evade most of the lizards in Windycliffs. Sir Huntr fell to an Umber Hulk in the outskirts of Port LLast. Grieving our lose, we traveled on, meeting up with Silvanis S. From hordes of boars and rats, to cyclopskins, and grabby trees, we fought our way through, suffering loses along the way, but we could not be deterred from our quest. The evil mage of Port Llast fled before us, but left his Purple Worm awaiting in a room of his house. Slaying the vile creature, we made out way back to Neverwinter City to rest and heal from our travels. NW Sparkle <><><><><> <><><><><> Great Hall Tavern This weeks winner of access to the Guild of Heroes is Dercidus, for his patronage and incredible wine drinking skills. :D The Great Hall Tavern is open Wednesday and Friday nights from 11pm - 1am est. Guild of Heroes access is awarded to the "best" roleplayer for that week. :) NWT Cyane Neverwinter TavernKeep <><><><><> <><><><><> Results for the 8/5 "King of the Mountain" PVP booth. Contestants Round 1 winner Round 2 Round 3 FINALS SirExegate Berrun Berrun Lady Elayn Sir Dagron Sir Dagron Berrun KEF The1do Elitewar2 KEF The1do Vilanne FyreMedic Vilanne KEF The1do Berrun Berrun SOL Outlaw Irandar SOL Outlaw Sirfin Neiron Neiron SOL Outlaw SOL Outlaw Kamahele SOL Entres Kamahele Kamahele Berrun is the winner of 8 ( count em) 8 pearls and is crowned King of the Mountain ;) NW Thorn <><><><><> <><><><><> ::fanning myself:: ;D Having put out a call to the Magic Users to join me for a little fun in SouthWall, I gathered 15 of the most powerful to cast fireballs on me. As you can see from my wonderful tan, there were some good casts. Congrats goes to all and the winner, Fantasy19. The winner receives 4 pearls and 1 free hour of online time. Fantasy19 with a whopping 60 points of damage. Sol Hatman came in second with 56 points of damage. ArticFr0st was third with 53 points of damage. And the remaining caster are... ITB Bomb...41 Costiche...39 FireSabre...39 Brethren 2...39 Ian Argus...37 Ego Prime...37 Kymil Nimn...36 Ultrin...35 Katterina...35 Lord Wyrm...34 Rooster99...32 VelvetR0se...30 Thanks for the fun, all! :D -NW Triel <><><><><> <><><><><> MYSTERIOUS CLUE.... The loud voices were just a babble within the Great hall of Neverwinter. All the party was aglow with excitement as we prepared to set forth on our journey. Du Kutar,Calmemi,Lrd Metal Astroboy7 and Perin Wlf, along with Kevin B1100 and I were eager to start our journey - our weapons sharpened, armor readied and spell books handy. After a quick stop at Strider's Drinking establishment for brief refreshment, we set forth on our long journey. We headed through the winding streets of Windycliff's to the Inn with only an encounter with some thieves. Upon reaching the Inn, Perin Wlf felt he should take some rest (me thinks he liked the refreshments there.) ..A lonely ranger Galen Star, decided to add his blade to our party along with Windstalkr. We set forth along the cliffs and headed to Port Llast. Soon, a pack of charging boars descended upon us, but our fast blades and some quick cantrips from Calmemi we soon turned them back. Windstalkr left us here to help a friend, we sadly said our good-bye's to him. As we reached the Inn, Calmemi stopped at the training hall for some new spells. Rested up we headed to the Harbormaster's Office to find out what we could about local rumors regarding the Gallant Prince. He told us of the empty ship drifting into harbor, and no crew to be seen upon her. As we passed the DANGER! sign, we felt the eerie silence within the ship. The empty crew quarters held nothing but undead. Zombies, Skeletons and Ghouls roamed the ship not a living thing in sight. As we reached the end of the corridor, we came upon three doors. Astro felt we should head left, Lrd Metal ahead. We tried the right door first, but nothing was there at all. Entering the left door, we battled spiders but nothing else! Lrd Metal assured us that we should have gone ahead, as we entered the center door we were suddenly attacked by a Troll and bugbears. Seems he was right, our party quickly dispatched them and headed to the right where we were dizzily transported elsewhence. A long corridor stretched ahead, and slowly creeping ahead we were attacked by hooded medusa. Our mirrors readied, we soon turned them to stone, but not before I was wounded by their spells and saved by the party.. As we headed to the end of the corridor, we found a clue to what had happened, brass buttons lay scattered around upon the floor. As we grabbed them for proof of the mystery of the Gallant Prince, we again felt the tug of magical transportation and found ourselves back within the Captain's cabin. As we left the Ghost ship, we breathed a sigh of relief to be out of the ominous atmosphere. Du Kutar and Lrd Metal took leave of us here. Our faithful Astroboy7, charged into battle to help another and soon was dispatched by a carrion crawler. Galen had left us upon the Gallant Prince, finding a ship not to a rangers liking. Calmemi and I headed back to Lord Nasher with our "proof". We entered Lord Nasher's Palace, with anticipation and were dutifully rewarded for our efforts. Calmemi said adieu and we knew the party would meet again someday, perhaps to find our way to Luskan and the lair of the beholders. NWA Blythe and party <><><><><> *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* NEVERWINTER CALENDAR *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Be on the look out for those Mini Booths that seem to pop up out of nowhere! Can you be at the right place at the right time when the NW calls for a location? Keep your eyes and ears open for these events! Watch for the banners! New Player Tour: August 7th Monday 10:00 PM ET - Join NWA Valor for a tour of the Realm. Those interested should keep an eye out for the banner telling where to meet!;D New Player Tour August 8th Tuesday 8:00 PM ET - Join NWA Silver for a tour of the Realm. Those interested should keep an eye out for the banner telling where to meet!;D New Player Tour: August 12th Saturday 4:00 PM ET - Join NWA Dain for a tour of the Realm. Those interested should keep an eye out for the banner telling where to meet!;D New Player Tour: August 13th Sunday 4:00 PM ET Join NWA Royale for a tour of the Realm. Those interested should keep an eye out for the banner telling where to meet!; <><><><><> <><><><><> The Eternity Blade Part 3 (Submitted by Lian Storm) The great city of Silverymoon loomed before us, a glimmering silhouette against the sunrise. The sight caused a tingle in my breast, but Divon hardly raised his eyes. I was worried about him. He hardly ate or slept, and he was beginning to look like a haggard shadow of the grief worn elf I had met three days ago on the road. Dark circles had formed under his eyes and his night black hair was dirty and uncombed. I put a reassuring hand on his shoulder and he managed a weak smile. I could hardly boast a better appearance, in clothes I had torn and patched on the road more times than I could remember. My knee was bound and healing, but I still leaned heavily on my walking stick. The only extraordinary thing I carried was Eternity in its jeweled scabbard, where, I might add, it had stayed since our encounter with the trolls. Though I sensed Elbereth was genuinely good, I was in no hurry to see him again. All the things he gave me when I was with him; the gown, the palace, the praise; they all made me uncomfortable. Those things aren't me. I chose to become a ranger, not some elven, no, HALF-elven lady. All his gifts were beautiful, but I chose the road long ago. The moonbridge has always amazed me, but Divon kept his gaze fixed on the water. I know what he saw, cold, sweet, calm, an end to his pain. I saw it too once. Life becomes an empty shell when you're alone. I am half elven and half human, but two halves don't necessarily make a whole. My human friends grow old and slip away, while elves remain young and untouchable. Pain is part of life. I just try to laugh mine away. I insisted on stopping by the bakery before we came to the large ivy covered house that my friend lived in. I slipped up to the door, making sure I wasn't seen by anyone who might be looking out the window. I motioned for Divon to be quiet, then flung the door open. I was greeted by a rain of white powder. "Not again!" I shrieked in frustration. This was the fourth time Nina had dumped flour on me. High pitched giggles floated through the air, as I wiped it from my face and shook my head to get it out of my hair. "I didn't even tell you I was coming this time!" I smiled to show there was no hard feelings. "Well that's what you get for dropping by unannounced!" intoned a man's voice from the other side of the room. A tall thin man clad in dark blue robes that fell short at his ankles, grinned boyishly at me. His long nose supported ridiculous spectacles and his brown hair was cropped at his ears. "Justar!" I cried, running to embrace him. As I'd hoped, the flour clung to his clothes. He gave me a disgusted look, trying to rub off the offending powder. I grinned and deposited a muffin on the table. "Here Nina!" I called as if to a cat. "It's apple, your favorite." I could see Divon's eyes widen as a tiny red dragon with butterfly wings materialized around the muffin. She took a large bite and purred contentedly as I reached down and stroked her head. "Nina, Justar, this is Divon Moonwaters," Nina stopped eating only long enough to give a traditional elven greeting. "Well met," said Justar, holding out his hand. Divon shook it, but remained glum. "I sense you both have stories," he noted. Justar, as a rule, had always been fond of gossip, tales, and especially jokes and Nina lived for pranks. They were harmless, mostly. I wordlessly drew Eternity and set it on the table in front of him. He let out a low whistle. "How many dragons did you have to slay for this thing Lianne? No offense Nina." The tiny dragon flapped her gossamer wings in acknowledgment and returned her attention to the half eaten muffin. "Just one," I answered. "Young blue. Some high-and-mighty adventurers where looking for treasure and needed a guide. When we came to the lair the dragon was waiting," I paused for a second. My memories of the fight were vague, concealed by a haze of fear and pain. "I remember.... lightning... and reaching out for the sword... and when I woke up, they said that I had cast the spell that killed the dragon. No one else could touch the sword so they gave it to me." Justar leaned closer to examine Eternity. "Defiantly elven. It's old too. I can't tell you much more now, but I'd say the best place to learn more about it would be Evermeet." I glared at him; he'd struck a nerve. There was no way I would be allowed onto the elves sacred land. The thought of my mother's eyes filled with tears of wonder saddened me and I quickly changed the subject. "There's a man, an elf, in the sword. He calls himself Elbereth. Something trapped him there. He's the one who cast the spell that killed the trolls." Divon looked up, for the first time since we had begun talking, in surprise. I hadn't told him about Elbereth. I decided it would be best if I didn't tell them about the presence I felt after the fight. Justar thought for a few minutes. He pronounced that Evermeet should be my destination and that he could teleport me as far as Waterdeep. Nina heartily agreed. Once our plans were decided, Justar brought out ale. Divon quickly lost himself in it and Justar and I drank and laughed deep into the night. The Emerald Brooch: Part Two (Submitted by HG Sharna ) Shortly after daybreak, Sharna entered a small fenced paddock behind her cottage. As she opened the gate, a speckled appaloosa mare looked up and cantered towards its mistress. "Good morning Wishbringer," Sharna said warmly; pouring a bucket of oats into a feeding trough, "I will be going away for a few days my friend, but this should hold you until I return." "Away? Where to milady?" the words in Sharna's mind inquired. "To Triboar," the telepathic ranger replied. Wishbringer, of course, could not actually speak, but Sharna was able to communicate with her mount through abilities that went beyond the traditional five senses. "And before you ask," Sharna continued, "you cannot come along. I need you to stay here and look after things while I am gone. You, and Alchemy that is." Having spoken the name of her great wolfhound, Sharna looked around to see that the half-breed, lothario dog was nowhere in sight. "Anyway, this should not take too long and I'll be home before you even have a chance to miss me," she concluded smiling. "Be safe milady," Wishbringer said, as Sharna exited the paddock and picked up her provisions before waving farewell and heading south along the Long Road to Triboar. Traveling under a magical spell of invisibility, she successfully avoided all encounters with the abundance of creatures that lie in ambush along her path. Besides, it supplied an opportunity for her to revel in the beauty and serenity of the woodlands through which she journeyed. Her solstice, however, was to be short lived. At a point where the Long Road curved around Berun's Hill, Sharna spotted a gathering of large, ghastly trolls tracking a solitary warrior. Drawing her long sword, she raced ahead to a position where she would intercept the fleeing combatant and offer her sword and skills in service. As he drew near, Sharna smiled when she recognized the man as Theido, a frequent visitor at the Longsaddle Inn. "Hail Sharna," Theido proclaimed when he spotted her and ran by with no less than ten trolls in hot pursuit. "I appreciate your overture of assistance, but I think it wiser . . .," he panted loudly just before disappearing into the trees, ". . . if we flee into the woods as fast as our boots will carry us." "Aye," Sharna snickered as she slipped back into the foliage and watched undetected as the trolls stopped, searched for tracks, and sped off after Theido . . . in the wrong direction. Several hours later Sharna arrived on the outskirts of Triboar, a boorish town (population 2,500) known primarily for its history of being the marshaling place of great armies. Triboar stands at the intersection of the Long Road and the Evermoor Way where, for the past 40 winters, it has been under the protection of Lord Faurael Blackhammer whose banner (three running boars on a blood-red field) flies above most of the town's buildings which Sharna passed in search of a decent inn to spend the night. Rather than stay at the local inn, Sharna found her way to "The Frost Touched Frog," a fun, noisy place run by Alatha Riversword. As Sharna scanned the guest register she noted the presence in the inn of two evils, UDL Doom and UDL Hunter. While they posed no immediate threat, she made a mental note to be on the lookout for them when she entered the underground in search of the brooch. After a revitalizing hot bath to wash off the dust of the road, Sharna entered a tavern for a hot meal and to plan her descent into the underworld. Extracting her maps from the inner pocket of her cloak, she laid them on the table in front of her and considered where to initiate her quest. The young ranger had never investigated the labyrinths beneath Triboar and there were several marked entrances on her map from which to choose. "Heh," she smirked, "I suppose one portal is as good a place to start as another," and decided to begin her explorations in the area west of the inn. Standing, she secured the maps and finished her evermeade in one long draught before tossing a few gold pieces to the barkeep as she departed the tavern. (To Be Continued) Heart of Desire (Submitted by CAR1SSA) Carissa stands upon the Neverwinter docks. Her mind far away as she gazes into the night sky. It has been months since she first wandered into the halls of the Night Masks. The dark finery and bold claims of this most dark and secretive of guilds had impressed her, and yet... She thinks of the many hours she'd spent trying to gain the powers necessary for acceptance into this assasin's guild. And then her attempts to impress their membership with those powers - repeatedly scorned with sneering insults to her abilities, intelligence, and heritage. Her prideful blood flows hot as she thinks upon their words. "How dare they ! Those arrogant little snots. They are every bit as self-righteous as these sickeningly sweet goodies who pretend valor and bravery 'for the sake of others.' Well, from this day forth no one shall see me begging or even asking for _anything_ !! I shall take what is rightfully mine - _what_ I want _when_ I want it, and anyone who stands in my way will forever regret it." From behind her a voice, "Good Even' Milady..." Turning, she stands face to face with the knight Augustus, bearing the crest of KORT upon his shield, "How fare thee this night ?" A smile crosses her lips as she looks him up and down - thinking, "Hmm, a fine form for one of his age - this could be fun." She curtsies slightly and assumes her most femine and distressed air. "Sir Knight, I fear not well. Seems I have dropped my father's ring into a storm drain in the square." She artfully summons a tear to dampen her cheek, "It seems to be lost forever.." Augustus' brow wrinkles with genuine concern. "Milady, perchance it could be retrieved, but only by braving the dark forces of the sewers beneath the city. If thou does't wish I would show thee the way and defend thee as ye search." Carissa smiles, thinking '...how easily this one is led to do my bidding...' She steps to him enthusiastically and places both palms against his armored chest, "Oh ! Brave Knight ! Thy kindness exceeds all bounds !" Augustus blushes slightly and steps back, taking her hands and putting them back by her side. "Naye, young lass. Nothing extraordinary in this offer. 'Tis merely my duty as a Knight of the Round Table." He bows deeply. "Now shall we proceed ?" They descend into the dark passage beneath the square, meeting the ever-present Vern... Augustus nods acknowledgement, "Nothin' serious Vern.. just lookin' for the lass' ring. Ye seen any jewelry lyin' around the sludge in this foul place ?" Vern shakes his head "Naye Auggie, and ye know I would'a seen it." He stands straight with confidence, "Ye know I got everything under control down here.." Auggie chuckles, "Yeah, right Vern. We're goin' to take a look around anyway. Okay ?" They continue into the deepest and most dangerous of the sewers. Suddenly set upon by a scavanging herd of villianous gorgomina, Carissa sees her chance. She focuses her thoughts on fumbling the knight battling before her... and then pauses... A vision flashes before her eyes.. the form of her father, who loved and protected her unto his death... and then the image blends into the sight of Augustus, braving viscious fangs to defend her.. Carissa suddenly changes the target of her spell, instead casting upon the beast... This battle ended, another soon follows; then another and another as they search the sewers for the ring which never existed. Finally, Carissa looks to the knight spattered by the blood and grime of many battles and speaks, "Brave knight, I can see that you are exhausted and that our search is unlikely to succeed." She takes her scarf and wipes the grime from his face. "You must rest. I thank you for trying. Let us return to my chamber and I will prepare a hot bath for you... Perhaps it would comfort your battle-weary muscles." She smiles coyly. Augustus smiles a tired smile, "Milady, thy offer is very kind. But it would not be proper to accept. You see, I am married and deeply devoted to the Lady Dragonflyr." Carissa giggles, "Oh, come on... it would only be an innocent visit. What harm could that do ? Besides, a knight as virile as you should have no problem entertaining more than one lady.." Augustus steps back and stands straight in indignance. "My fair Lady ! Thou does't obviously read me most wrongly ! A betrayal of my sworn love for Dragonflyr is unthinkable ! No temptation shall ever sway me otherwise... Be assured..." With a deep breath to calm himself, "And now Milady, I must bid thee a good even'... Travel safely." He bows deeply and turns abruptly to stride away. Carissa replies behind him, "Good night brave Augustus. I hope to see you again." As she watches him disappear into the moonlight, a devious smiles comes across her face. "Yes... this is one that I want for my own. And I _will_ have him. We will see how well this Lady Dragonflyr holds up under the sights of my designs..." (to be continued) Swords' Song (Submitted by Mournbane) The steel in your hand am I The means by which your foes must die Upon my edge rests sleep of death Separating flesh from breath Born in fire and quenched in cold An avatar of Death, behold! I strike them down upon the field Shearing mail and cleaving shield A thirst for blood I cannot slake As long as there's a life to take When all are dead my time is done Only then, the battle won My kin and I are all the same You're the pieces of our game And when you die, still I will play Another hand for which I'll slay So guard me well and I'll guard you Trust in steel, hard and true You'll win all battles, except the last And on that day your life is past /\/\ournbane Sargtlin Faern Bregan D'Aerth Home at Last! (Submitted by FrostBiter) I have wandered for many years, searching for a place to call home. Always have I feared to give into hope. Is it not better to never find somewhere, then to find it and lose what you thought was home? On and on my wandering continued. Then on the horizon a light started to shine! In the distance I see the outline of a great city, the sunlight begins to shine off of glittering towers and I hear merchants begin to set up there wares. I slowly walk to the main gate, fearing to be turned away again. Then one of the guards turn to me and say "Hail Friend, Welcome to the great city of NeverWinter, all are welcome here! Enter and be at ease, you will find all you need inside." A smile begins to spread across my face as I enter. I look around and see groups of adventurers preparing to head out on quests for gold and magic, individuals also, getting ready to raise some hell(or Hades etc. ect. as the case may be). I notice those who wish not to be noticed, slipping through the shadows. This is a place where all can feel safe. I can hear the sound of laughter and start to head that way. I've come apon a Inn, the sweet smell of ale lingers in the air. I walk through the doorway and a few patrons raise there mugs to me. I sit down at the bar and order a pitcher of ale(a good way to end a long road). As the day grows longer, I meet others who are new to NeverWinter and have Glory in there thoughts. Many friends i've meet in NeverWinter, and all have treated me fairly. Those who i've adventured with and helped me learn my way, i'd like to give my deepest regards to, Beezer, Odin, Jedhian, Rshoulla, MPD, Jengascat, and the rest, you know who you are. Thank Mystra, I've found my home. FrostBiter The Eternity Blade part 4 (Submitted by Lian Storm) The eyes were like shining emralds that burned my mind. It hurt to look into them. Behind their green fire was the darkness a twisted soul. Hate. Rage. Evil. The words echoed in my mind. His hair was like the sky on a starless night. Power crackled around him. His shadow blotted out the moon and stars. He stood on barren stone, Eternity burning the flesh from his hands. A dark tower crumbled behind him. The bastion of a greater evil he had destroyed, with the help of good, only to take it's place. Streaks of gold broke the emrald darkness. Elbereth stood tall and proud before him. Anger shone in his violet eyes. He had come for that which had been stolen from him. Eternity. The high elf would not see it defiled by such malevolence. A wild storm of magic encircled them, as if hate between these two was strong enough to become a tangible weapon. Lighting and fire flew at a word from their fingers as torrents of wind howled uncontrollably. Magic unleashed with all its destructive power swirled in a myriad of insane colors around them. The rocks of the barren planes became titans battleing feinds called from the fiery depths of the abyss. Then, in a brilliant flash, the evil was defeated. His power had not prevailed. In a deranged gambit, he read a scroll he had stollen from the deathless power which Eterity had slain. As the last of the arcane sylibles rolled off his bloody lips, the shining golden elf took the sword that had been stolen. Thus Elbereth was trapped in the prize he had fought so hard for, but good was not defeated. A young girl, a half elf of no more than fifteen winters, aproached the evil. I saw through her glittering blue green eyes, the pain, the lonelyness. Her mother, a human woman, was dead, slain by the putrid force that lay wounded at her feet, and now her father was gone. She was alone on the desolate rocks, yet she felt her father with her as she lifted the sword. The dark one raised his hands to shield himself, but they had been burned to gnarled claws by Eternity's good. He was helpless. And then he was gone. A new image found it's way into my mind. Towering mountains shadowed me. No, not me. The woman was remarkably like me, but older, and worn, as if life had forced her into it against her will. She wore a gown, the gown that Elbereth had given me, but the road had torn it. It clung to her, a shroud of broken pride. She was alone, except for the voice in her head, her freind, her mentor, her father. Trees surrounded her, but nothing moved. The world around her was stagnant with terror. The darkness had never truly been defeated. It had caused this quiet. The sky deepened it's blue and then crashed down on her in a wild bolt of electricity. The sun dissapeared as a new terror descended on her from the air. Lightning crashed to the ground around her and laughter rolled like thunder. The lightning struck her and in that instant it was me. Pain coursed through me. Power, such as I had felt only once before, tore at my insides. The blue dragon's breath charred my flesh. In desperate hope, I reached for Eternity. I opened my eyes to darkness. It was my room in the Yawning Portal, in Waterdeep. Justar and Divon slept in the next room. I dropped Eternity as if it had stung me and ran to the mirror. I recongnize my face, but an unfamiliar name haunted the edge of my consciousness. "Mia?" I asked as if my reflection would answer. A sudden fury overtook me. Elbereth had sent me that dream! He had been in my mind since I found the sword! I clenched the discarded blade with both hands till it drew blood and again I was falling. Somehow the azure radiance of his palace was lessened, as was the beauty of his gifts, by his abuse of my mind. The sky seemed dull in its endless twilight. The blue flames that lepped from the torches in the grand hall seemed cold. In the midst of it all he stood, waiting for me to speak. His stare was level, but I could tell that he needed consentration to keep it so. The pain of lightning still fresh in my mind, I lashed out. "You had no right to send me that dream!" I yelled. "You had no right to make me remember that!" Elbereth turned his eyes to the floor. "I thought it was Mia, my daughter," he said quietly. "I was alone for five hundred years, and in that instant, when the lightning struck you, I thought you were her." He paused as a tear rolled down his cheek. He was still unable to look into my eyes. "I felt you had to know." Cold moments passed in silence. He was right, but I couldn't forgive him for the pain, not yet. I willed his fine gown to dissolve around me, replacing it with my own patched clothes. "I am not Mia," I stated coldly and fell back into the world, this time of my own will. Mystra (Submitted by Morngrym) She is illumination Offering the powers that we retrieve Every time the worn pages turn Reaching to touch the mystical weave She is energy Coursing through the veins of heros In gestures and strange words The flames may die, but the fire grows She is power To make kingdoms crumble, as others rise Delicate as a flower, fierce as any dragon In the hands of the blind, and the wise She is hope Seeing things we'll never see A path to the end of struggle Something to know, something to believe She is our mistress We each court her, asking for favor The reward for our endless labor A portion of the magic...that is her... By Morngrym Verigost Knight-Commander Bard of KORT "Through magic we can achieve...that which many believe is impossible..." DIARIES OF THE IMMORTAL ROGUE (Submitted by OCC OZRAW) Greetings Primemel is a bustling small city, a grain hub for all of the continents of Azyrith. The city is surrounded by a thirty foot wall with even parallel intersecting streets crisscrossing within the wall. In the center of the city is another wall that surrounds a small mansion, the home of the local Governor. Just on the south side of the inner circle is a collection of hovels and shanties tied together by twisting alleyways and dark alcoves. This is known as the maze to most of the residents of Primemel, because those who have entered are easily lost or killed. Deep within the maze is a small ramshackle hut with only one door and no windows. Within, to the common eye, it is basically bare with only a small broken wooden chair and two chamber pots along with sawdust sprinkled on the dirt floor. To the trained eye of the shacks owner, there is much more though, this is a gateway to his own small world. A world more elaborate than even the Governor's mansion. Beneath the wooden chair mingled with the sawdust is a carefully concealed trap door. Deep beneath the trap door down a long rope ladder lies a single wooden door. Behind this door is the world of Frederik Zowski. This world consists of ten rooms. Each room with a specific purpose. The first room holds the few visitors allowed. Each guest is carefully lead here so that they cannot find their way back if they tried. The visitors room is very comfortable with plush carpeting and chairs. At the center of the north wall rests a large wooden chair on a small dais. The dais is not so tall as to suggest delusions of grandeur but just high enough to make visitors to feel slightly subdued. On the west wall, centered, is an oaken door which leads to the second room. This room contains training devices used to improve Frederik's various skills. There are ropes hanging from the ceiling, various locks attached to the walls, moveable and adjustable balance beams throughout the room, along with various traps which he modifies and experiments with. The third room is a simple bed chamber with a life like stuffed replica of Frederik resting in the four posted bed. This is in case of an unlikely attempt on his life by assassins. Behind and above the headboard is a secret door which leads to the fourth room, the true sleeping chamber, which contains nothing more than a straw mat. The fifth room is full of his favorite possessions, the tools of his trade. The sixth room holds mementos of the most famous of his heists. Signs proclaiming the deeds, residues of traps put in his way or locks of hair from the marks, taken from their heads while they slept in the room of their treasures. The seventh room holds only one magical item, A bag of holding. This room is heavily trapped and secured by various locks. Both sets of defenses are alternated every ten-day. The eighth room is the kitchen where he prepares all of the food that he eats as well as holding all stores of foods. The last room is a laboratory, where he prepares and mixes all of the poisons that he uses. I am Frederik Zowski, a recluse among the thieves of Primemel, only known by the law and other thieves as "Z". I grew up in the maze, the orphaned son of a minor member of the thieves guild and a whore. My father died while performing a minor heist for the guild and my mother was murdered by another member of the guild when she inquired as to the whereabouts of my father. I was eight when my parents died and from that point on I have held a deep hatred towards the guild and the city. When a member of the guild came to collect me as property I savagely attacked the thief and killed him with a small paring knife. This was my first experience with crime. Fleeing from my mothers small house into the streets I found the only home I will ever feel comfortable with. The Shack. From this shack I began my life of theft, at first to survive then later for revenge. Revenge upon the guild which killed my parents, the Thieves Guild. I've painstakingly practiced at the skills required for my chosen career and spied upon the Guild. My efforts have allowed me to beat them to the take on various large robberies. At the sight of each theft I always leave a small white handkerchief decorated with an embroidered black Z. These heists soon became an embarrassment to the guild when word got out that this "Z" was not a member. Slowly over the years the guild began to lose business to me. Through obscure means I've made my skills available for sale. For sale only to the most worthy clients, people who wanted to hurt the guild. Though many times the guild has tried to catch me every attempt has been a failure. Soon, however, the law discovered my presence in the city and put out a reward for my arrest, this reward has steadily increased over the years until it has reached the point where the city prays that I am not caught. Every night wealthy members of society pray to their gods that they don't find a Z in their vaults on the morrow. On a late night in the middle of the summer of the year 10 B.D. in a small seedy bar by the main gate I encountered a strange gentlemen who went by the name of Dav. This fellow approached me as I sat silently spying on various "patrons" in the bar from a dark corner. His lips began to move as he approached "Z" he said confidently, "I have come for you." Showing no surprise I looked at the stranger and calmly asked who he was looking for. Dav, taking a seat, began again, "Z do not play coy with me I know who you are just as I know who you have been. Perhaps I even know who you shall be. My name is Dav and I hail from the city of Corven on the main land of Jaristus. I have come for you, Frederik Zowski, I need your services and I don't think that you will refuse my request. For a simple task I offer the ultimate payment. Are you willing to listen?" "I have heard of this Z you speak of and I am surely not he. Now if you please I am drinking by myself for a reason." With this dismissal I brought the mug to my lips for a long draught of ale. "Perhaps I was mistaken then." Dav muses, "Oh well, then I guess the guildmaster should live. I have never liked dealing with thieves and he is no exception. I fear he will go unpunished for ever." With the mention of the leader of the thieves my left eyebrow perked almost imperceptibly. though now I'm sure he noticed. "I've heard Ralmar was not to be trusted how did he cheat you?" I asked before the man could rise. "I understand many want him dead." "Is he that well known then that a simple patron would know his name? I had thought his identity would be a closely guarded secret..." he thought as he looked at me before continuing, "I hired him to steal a very rare gem from a Lord in Tallmara, for his services I paid a full twenty thousand gold pieces advance. I am aware that he obtained the gem however I am also aware that I have not. He was promised an additional thirty upon delivery. This I see was less than it was worth to him. The scoundrel did however make a deal and I'm afraid I don't like being cheated. Do you?" "I see how you could have a problem with the rouge. I too have been cheated out of some very valuable items by him. I would like to see "Z" do more than humiliate him as well. I wish you the best on your search for him." so saying I finished my mug and rose from the table, "good night stranger." I gestured that he should wipe his lip before I turned to leave. "Thank you." Replied the mysterious man as he reached for the cloth on the table. Wiping his lip he noticed some marks on the cloth. Upon closer study he learned they are instructions written in an ancient dwarven language. Within seconds Dav translates: AT THE TEMPLE BEYOND THE SQUARE GO NORTH TO THE LADY FAIR. NINETY LEFT AND STOP AT THE WEAVERS DOOR. TURN ABOUT AND GO LEFT ONCE MORE. ONCE YOU REACH A BENCH GO EAST. FIND THE WOODEN HOUSE NEVER TOUCHED BY HUMAN HANDS WHICH HOLDS TWO BLUE JEWELS. BE THERE BEFORE LIGHT PEEKS FROM BEHIND THE DISTANT PEAKS. Z With a small smile of triumph Dav finished off the last of the ale in the mug on the table, tucked the cloth in his pouch, rose from the table, and left the bar. Walking down the avenue towards his Inn I silently trailed him. A short time later he left the inn dressed in black with a heavy black cloak on his shoulders, he headed for the square. Following the instructions written on the napkin precisely he soon entered the reed district, escaping the immodest calls from the women in the open windows he soon reached the park. Looking around Dav found a small oak tree with a robins nest at the top. "Cute", he muttered. At the base of the tree he found another note which I had placed there, also written in ancient Dwarven, telling him to leave the details of the deal in the knot hole of the tree. He began quickly scribing the information on a piece of parchment he pulled from his pouch as he finished he rolled it up and stuffed it into the small hole. Before exiting the park he looked around cautiously to insure that nobody had viewed his actions. Three days later, elaborately disguised as a beggar, with a small spider monkey, I wandered into the park as a blind man. I sent the monkey ahead to ask for change from the many strolling couples. I then sat on the bench and waited. As the monkey performed for the gathering crowd under the oak the small primate deftly removed the rolled up parchment and placed it in his tiny vest. Ending his act the beast collected various coins from some generous members of the audience and returned to my shoulder. Once back within the maze I quickly changed costume to that of an older street urchin running through the muck and filth of the confusing streets. Upon reaching the shack I retreated to my world and my sleeping chamber to read the message left by the stranger, Dav. In fluid even handwriting the note simply said "Kill Ralmar!" Those two simple words soon changed my life irrevocably. That night I returned to the Gored Bull, the tavern where I had met the strange man, hoping to see him again, ask questions. He wasn't there though and I decided to ignore his offer. That night as I slept my effort failed, all I could think of was Ralmar's lifeless body lying in his office on the top floor of the guildhouse. His death occupied my thoughts more than even my desire for revenge upon the rest of the guild. While slicing some ham for breakfast I imagined the soft meat to be that of Ralmar's throat, my dagger draining his life. My appetite fled. I entered the training room hoping that work would take my mind off of the thief and the contract on his life. Working fiendishly at the locks and pushing my muscles to the limit on the ropes did nothing for me. Testing my wits with new traps was just as futile. That first endless morning finally passed and I began to grow concerned over my own mental stability. How could I become so possessed with someone's death? The remainder of that day and the weeks that followed were much the same. Endless visions of Ralmar's corpse flittered through my mind. Finally after two months of this nightmarish agony I decided that Ralmar truly had to die by my hand. I then began to plan his assassination. Miraculously the dreams ceased once I set my body in motion. Perhaps my mind realized it had done it's job. The Quest for the Amulet Part 2 (Submitted by OSIR1S) Taarla continued walking until she reached the entrance to the gardens of Neverwinter. At the moment the gardens were quiet and it seemed no one was about, so she found a spot beneath the great willow tree, and folding her legs beneath her, leaned back against the trunk of the tree to contemplate all that she had just been told. Dragonslayer, who had been at her side throughout the entire conversation, curled up beside her. As Taarla sat beneath the tree, she heard two people enter the gardens. Not wishing to speak to anyone, she remained motionless and hoped that the curtain of branches from the willow tree would hide her presence. She listened to voices as they began to speak... "Have you done as I instructed?"... "Yesss, the messsage was intercccepted... ssshee will not get it in time." Taarla listened closer... that hissing voice... it was so familiar. "Well done. Now all we do is wait. If the lady fails to complete the quest, the gods will have no mercy." "What of thisss Osssirisss... iss he to be left alone or ssshall we deal with him as well." "Well, my reptilian friend, if the lady does not complete the quest, it will spell death for her and her beloved Osiris as well... can't you see that you embecile?!?!" The voices rose in anger as the two fought amonst themselves. Taarla sat beneath the willow, one hand holding Dragonslayer's collar to keep him from giving away their presence, barely breathing for fear they would see her. She was frightened by what she had just heard. She was not mistaken... she had heard Osiris' name spoken and the words ran over and over in her mind... "If the lady does not complete the quest, it will spell death for her and her beloved Osiris." Her mind racing with all that she had just learned in the course of a afternoon, Taarla tried to still her thoughts until the two figures left the gardens. She only had to wait a short while. The two turned away and walked through the gate into the bustling streets of Neverwinter and Taarla released her breath, but not her hold on Dragonslayer. She waited for several minutes before she rose from her place beneath the willow and peering through the branches, checked to make sure there was no one watching her. Fearful someone would be waiting outside, Taarla cast a spell of invisibility and to passersby, all that came out of the gardens was a very large, very furry, orange cat. Taarla moved through the crowds of people gathered in Neverwinter unnoticed, making her way towards the inn, hoping Osiris had returned from the guild hall. Wh n she reached the door to the inn, she waited for an elderly-looking cleric to pass through the doorway as she followed closely behind. She looked around the common room and spotted Osiris waiting at a nearby table. Dragonslayer beat her there and he leaped up onto Osiris' lap. "Ello, lil' one, and where is your mistress?" Osiris asked the enormous cat in his lap. "I'm right here, Love," Taarla whispered directly behind Osiris. Osiris sensed immediately that something was wrong and picking up Dragonslayer, he got up from the table and started up the stars to their room. Taarla followed him, and as they entered the room, she dispelled the invisibility hiding her form and appeared in front of Osiris. "Taarla, tell me what is wrong, Love." Osiris said to her as he watched her worried expression. "Something has happened... Magicstarx has disappeared seemingly into thin air... there was a message... a message intended for me... I found out, well, I overheard two people in the gardens talking, and I believe that message is a matter of life and death." Osiris took Taarla by the arm and led her to a pair of chairs. "Sit down, Love, and tell me everything.. every last detail." Taarla took a deep breath and recounted all that had happened since they had parted that afternoon. Osiris listened in silence. After she finished, the two of them sat quietly, each of them going over the information each of them had. Osiris looked at her and said, "Jack told me of the disappearance last night while you were asleep... I had hoped you would not find out about it until we knew more about what happened." Taarla responded, "I saw Sir Sentra... he has told me everything that happened that night. He was there, Love, and I trust what he says." "I know, Love. It just seems too coincidental what you overheard in the gardens." "I have thought that as well, but regardless, Magicstarx must be found quickly. There is something amiss and if it involves you or me I want to find out what it is." "Taarla, it may be a trap," Osiris spoke, his tone showing his concern for her. She nodded her head in agreement and said, "I know that, Osi, but what if it isn't... what if there is truth in what we have learned... If I do not find out what this quest is and finish it in time.. then what. I will not ignore this, Love. I will take no chances if it means I would lose you." Osiris watched as his wife's eyes filled with tears and he knew there would be nothing he could do if he wanted to stop her. He took her by the hand and squeezed it tightly. "I will take no chances when it comes to you either, Love. We will do this together." Taarla quickly stood up and grabbed her pack and cloak. "We must go to Daglow's and find Sir Sentra. He will take us to the place where Magicstarx disappeared." Osiris moved to where Taarla waited by the door and said to her, "Love... Magicstarx has not spoken to you in a very long time..." Taarla put two fingers on Osiris' lips before he could continue, "I know, but he was a dear friend, and did much for me when I was but an apprentice mage. I will help him if I can." Osiris decided not to pursure the subject any further and gathered up his cloak and pack as well and followed Taarla through the doorway, an adventuresome cat close at his heels. When Taarla and Osiris reached Daglow's Inn, they saw that Sir Sentra was already there. They joined him at a table in the back of the dimly lit common room. He motioned for them to sit down and after taking their seats, Osiris asked Sir Sentra to tell him exactly what he had told Taarla earlier in the day. Taarla listened to the two speak, her eyes occasionally glancing around the room, wary of everyone around her. When Sir Sentra had finished and Osiris was satisfied that he had told him everything, Taarla spoke, "Sir, we want you to take us to the place where Magicstarx disappeared and we wish to leave as soon as possible." Sir Sentra nodded and said, "Very well, milady. If you will give me a few moments to gather my gear, we can leave immediately." Then he added, "Are you sure you wish to travel at this late hour? It will be dark very soon." Osiris stated bluntly, "The hour does not matter... we wish to leave as soon as you are ready." With that, Sir Sentra left the table and went to retrieve his gear from the room he had rented for the evening. Taarla looked at Osiris and grinned, "You are such a bear sometimes, Love." He looked back at her and grinning as well said, "And you are too often the object of too many men's attentions... his for one." Taarla pinched him as she laughed at his remark. For several minutes the tension of the upcoming search was laid aside as the couple laughed amongst themselves, but as soon as Sir Sentra returned, their thoughts turned back to the matter at hand. The three of them left Daglow's Inn and began their journey towards the eastern gates of Neverwinter. As they reached the gate, they heard a voice calling to Osiris. Turning around, they saw it was Jack Raven who had called and it appeared he was in a hurry to reach them. Breathless, Jack called to them to wait. When he stood before Osiris and saw Sir Sentra was with them, he knew Taarla had found out about Magicstarx. "Osiris, I have news... Magicstarx appeared at the border of the realm... a border patrol is on the way back with him now." Taarla listened and then asked, "Jack, is he all right... what happened to him?" Jack's expression became very grave and he said softly, "I do not know what happened to Magicstarx, milady, but I have heard that he is near death and may not survive the journey back to the city." The four friends stood together quietly, no one speaking a word until Taarla broke the silence, "Osi, we could try and find the border patrol... surely there is something we could do." Osiris shook his head, "It would be better if we wait, Love... we do not know their exact location, and if we missed them, and Magic survives the journey to the city, we may miss him here as well." Jack agreed with this and added, "I think it would be best if we wait here, Taarla, and hope our friend lives." Sir Sentra, who had until now been lost in his own thoughts about the situation, spoke up, "You three go and get some rest. I will wait here until they arrive. As soon as I see or hear anything, I will come and get you immediately." Osiris took Taarla by the arm and began leading her away from the eastern gates. Reluctantly she went with him. "Don't worry, Love. We'll know something soon enough," he said to her. Jack Raven walked behind them, following them back to the Red Mage Inn. When they reached the inn, Taarla insisted they wait in the common room instead of going to their rooms upstairs and Osiris agreed they would wait for awhile. The three of them found a table close to a window overlooking the street in front of the inn and sat together and began the long wait for news of Magicstarx's arrival. The hours dragged on seemingly forever. Jack left the inn at intervals to check on Sir Sentra and to walk off some of the tension from waiting. Taarla remained silent. She replayed memory after memory of her close friendship with Magicstarx and hoped to somehow understand what had happened to bring about his silence. He had been her mentor and taught her much about the ways of the realm. Once he had given her a shield engraved simply, "Friend of Taarla" and though she did not carry it, she still kept it and considered it one of her most valued possessionis. Osiris watched the faraway look in Taarla's eyes and wondered what she was thinking. He thought he knew where her thoughts lay, though. He knew she was troubled by the sudden loss of her dear friend Magicstarx. He had tried to speak to the man himself in the hopes he could find out what had happened, but Magicstarx would not answer even the simplest of questions. Taarla looked up at him then with sadness in her eyes and then rested her head on his shoulder. Jack returned from one of his brief excursions and just shook his head. Taarla closed her eyes then and drifted into a restless sleep. Taarla was suddenly jolted into wakefulness as Sir Sentra rushed through the door of the inn. "He's here... and he's alive! They've taken him to the temple... hurry!" Taarla was rushing through the door before Sir Sentra had even finished this exclamation. Osiris and Jack Raven hastily followed her as she ran through the deserted streets. Sir Sentra picked up the sleepy-eyed Dragonslayer and rushed to catch up with the three friends. When Taarla reached the entrance to the temple, she stopped and watched as the border patrol prepared to leave. A rugged-looking man who looked as if he could smite an owlbear with looks alone noticed her standing there. "Be you the one that goes by the name of Taarla?" he asked her in a gruff voice. Taarla simply nodded her answer. "Go quickly then... he waits for you... straight through the main corridor." She looked behind her at Osiris and Jack, and Osiris said to her, "Go on, Love... we'll be right behind you." Sir Sentra, who had just arrived with Dragonslayer draped across his shoulder, said he would wait outside for them to return. Without further hesitation, Taarla entered the temple, her boots sounding like thunder as they hit the marbled floors of the corridor. Ignoring the clatter, she quickened her step, knowing she may not have much time left. As she came to the end of the corridor, she saw several clerics surrounding a still figure. As she approached, they moved away and for the first time in several months, she saw her friend Magicstarx and for a moment she thought it wasn't him, for he looked as if he had aged several decades or more. Her heart in her throat, she moved towards him until she stood by his side where he lay on a table draped with cloth. Osiris and Jack remained a short distance away from her and watched as Magicstarx held out arthritic fingers towards Taarla. A tear fell from Taarla's eye as she reached out and took his hand in hers. In a rasping voice he began to speak to her. "Do not cry, Lady. There is no time for tears. You must listen to me very carefully now." Magicstarx gasped and coughed, blood appearing on his lips. Taarla continued to hold his hand as he continued. "I know about Anubiss, Taarla, and I found out about his evil plan long before any of you knew what was going on... I left you then... not to hurt you... but I knew you had to find your own destiny... and you had come to rely on my help far too much. I have watched from a distance and I am proud of you, young one. You have done well." Magicstarx squeezed her hand then with as much strength as he could muster. "But it is not over, child... the existence of you and Osiris will cease if you do not succeed in the final test." Taarla looked at him questioningly and started to speak, but before she could utter a single word, Magicstarx continued, "Anubiss is bent on your destruction... Osiris' as well, but there is a way to stop him. You have the power to stop him, Taarla." Taarla blurted out, "But how, Magic... all our efforts so far have failed." Magicstarx pulled her close to him, his voice failing, "Listen to me... you must cross over into the boundaries of the netherworld and retrieve the Amulet of Light. It rests in an altar at the edge of the boundary. All you have to do is cross that boundary and it is yours. Once you have the amulet in your possession, Anubiss will be powerless against you." Magicstarx began coughing uncontrollably then and blood poured from his nose and mouth. The clerics who waited nearby moved forward, but Magicstarx motioned to them to leave him be. His voice barely above a whisper he said, "There is not much time, Taarla... you have to reach the boundary of the netherworld before the sun sets on the first night of the full moon. If you do not reach it in time, or if you are trapped in the boundary when the moon rises, you will be trapped in the netherworld for all eternity and all will be lost. Go quickly, Taarla..." and with his final breath, he whispered, "I'm sorry, my friend" and then was still. As Taarla watched Magicstarx breathe his last breath, she whispered, "Me, too," and releasing his hand, she placed it gently across his chest and closed his eyes. Osiris came to her side and took her in his arms. "He's gone," she cried. Holding her closely, he said, "I know, Love. I'm sorry." Jack Raven quietly turned and left the room to tell Sir Sentra of the death of Magicstarx. As Osiris began leading Taarla away, she turned and looked at Magicstarx one last time and said a silent prayer that he would forever rest in peace. When Osiris and Taarla stepped outside, it was daylight and Sir Sentra and Jack Raven waited for them by the entrance. The three men looked at Taarla, none of them knowing what to say to her. Swallowing her grief, Taarla began walking towards the Red Mage Inn. Osiris called to her, "Taarla, where are you going?" Without stopping she said, "There is much to be done and little time to do it in. I must get started." Osiris caught up with her and said, "Taarla, you aren't planning on doing as Magic said, are you?" "I most certainly am," she answered him, quickening her pace. Osiris quickly stepped into her path, halting her steps. "Love, you cannot enter the boundaries of the netherworld and come out alive. I won't let you do this." Her face void of all expression, she stated, "If I am ever going to put a stop to Anubiss' foul plans, I must go... I have no choice." Osiris held her firmly to keep her from walking away from him. "There has to be another way, Love." "If there was another way, Magic would have told me... it's the only way and you know it as well." Osiris sighed heavily, "It's too dangerous... to enter there would mean your death." "If I enter before the rise of the full moon, I have a chance... even if it is slight, I must take that chance, Love," she answered him. They stood for several minutes looking at each other. It would be a full moon in three days and they both knew the chances of reaching their destination were very slim. Osiris spoke in a soft voice, "You know I cannot let you go alone." She smiled a gentle smile and said, "I know, Love... but..." "No buts, I am going with you," he interrupted her. The two of them then turned and headed towards the inn to prepare for the journey ahead. There was little time to rest, but Osiris insisted they sleep for a couple of hours before they departed. Taarla was reluctant, but she was weary and once she felt Osiris' arms around her, she let her thoughts drift to the back of her mind and she slept. *********************to be continued**************************** History of a Seeker (Part 3) Stranger in the Heights (Submitted by Whiiplash ) The figure, hidden in a tree several feet above the waking Whiiplash, adjusted his weight to keep from cramping. His keen eyes watched. And waited. Whiiplash roused himself from the deep sleep into which he had let himself fall, mourning for his family, surely cut down by those merciless raiders that had sent him fleeing from the city with a nameless warrior. His head still throbbed from the simple illusion that had taken all of his training to complete, and his limbs had tightened and cramped from his long run from the city's gates. Rubbing his burning eyes, he stretched his sore limbs and searched about for his few scattered possessions. As he gathered the last of them, he suddenly found himself staring into a smiling elven face. "Greetings, " The elf said in their strange, sing-song voice. Startled, Whiiplash fumbled for his sword that wasn't there (lost in the city) and stumbled backward. "Aihh! How!...what?!...who the heck are you!?!?" "Why.... an elf.... My my, aren't we in shambles... hmmm.... Well, my name's Gilandor. And yours?" Confused and bewildered, Whiiplash managed to mumble out his name (he hoped). "Well, it seems Narwak Raiders have destroyed your city.... A pity.... Well, come, all are welcome in our fair city. I shall take you there." With that he disappeared into the forest, in the opposite direction of the city to which Whiiplash had planned to return. Shrugging, Whiiplash followed the strange elf, curious as to where they were going. The gate seemed almost non-existent. Ancient oaks, branches turned downward, formed an archway, at the sides of which stood two human guards, dressed in the same green and brown leather armor as the elf that lead Whiiplash to this spot. The guards quickly saluted, breaking their statue-like appearance, then quickly reformed, again staring straight ahead. Whiiplash followed the still grinning Gilandor through the archway and down a long, narrow passage -- the walls of which were formed by dense forest and tree trunks. Mist hung thick in the passage, and the ground squished noisely as they walked. They passed more guards, who saluted Gilondor (apparently he was nobility of some sort) and finally came to the end of the dreadfully small tunnel. Whiiplash gaped in awe of the huge city. Trees, towering oaks, shot up from the ground and spread their wings wide, on which the city perched. Narrow bridgess criss-crossed from tree to tree, and people of several races scurried back and forth along them. Along the ground were beaten paths, serving as streets. Buildings, huts of a sort, lined these streets, with the common peddlers and merchants selling their goods. Gilandor began to climb a ladder when he noticed Whiiplash's slight pause. "Come, there is a net if you fall.... Don't bother looking for it -- tis invisible." Hearing this Whiiplash reluctantly began to climb the ladder behind the graceful elf. Their ascent seemed to take forever. As they climbed, Whiiplash took in more and more of the wonderous city. Walls, formed by trees taller than the massive one Whiiplash climbed, surrounded the whole area, and exits were few and seperated. At the top of each tree rested a huge platform, with stone alcoves and niches for archers. The most important huts were toward the middle of the huge trees -- and the ladder stretched all the way up into one. the hut was built around the mid-trunk section of the tree, and guards stood in positions surrounding it. Inside, merry music played, and it filtered far enough down to reach Whiiplash's listening ears. As they climbed higher, Whiiplash began to wonder about this "invisible" net. He also began to wonder, strangely, how high he would have to be to die if he fell. Or if he would pass out before he hit if he fell from here.... Gilandor stopped when he reached the magnificent 'hut'. "This, " he said, spreading his arms wide, "is the lord druids' home. They shall decide what to do with you and your... predicament." Smiling, he disappeared over the ladder. Whiiplash turned to the doorway, where a guard motioned for him to enter. When he did, the music died. Six... no Seven robe-clad druids sat about a table, laughing and joking amongst themselves. The room was dimly lit by some unseen source, and several bards sat near the back, thrumming their fingers along their instruments. Strangly, there were no guards in this room, although several others branched off from it. One of the druids glanced up at him and motioned for him to come closer. "Greetings, I am Lord Druid Algenthar, first recruiter and keeper of the Water Staff. I have heard of your city's unfortunate downfall to Narwak Raiders. We have found a few of your peoples. Perhaps you would like to talk to them?" "Is any of them my family? Arenth is our second, common name. Oh, I hope it is them!" "I am sorry, young one, but more of your people are arriving. Perhaps one of your siblings will be with them." "Oh...." Whiiplash mumbled, sad once again. "I assume you don't want to have words with them then. Well, perhaps you would know of this fair city in which you stand?" "....Yes, please!" "Very well. You now stand in the home city of the Guardians of the Grove...." History of a Seeker (part 4) A Tale of Beginnings "The mages fighting in the name of good have existed for many, many years, as you probably know. The Guardians of the Grove have as well. Our founding druid, by the name of Dregor, lived nearly 200 years ago.... He was an elven mage, a king's pawn, before his foresthome was overrun by incading orc and goblin armies. Thus his flight began. He fled from his destroyed home and met with many, many hardships, before making his way to a small city not so very far from where we now stand. There he found himself amidst evil and chaos he had never known before. They slew him mercilessly. But alas, the gods saved him. He was revived by a very old woman, who healed his wounds and realigned his bones. She named herself Thenly, a Druid. He asked her many a question, and soon he sought to know of her healing arts. She taught him what she knew, but soon passed away. With that Dregor, a druid now, began a crusade against evil. Slowly, his name became known, as he was a very powerful druid. Soon after allowing a few fighters to fight by his side, he was known as the Guardian of the Grove. People began to come to him, pleading admittance into his Druidic ranks. Thus he founded the Guardians of the Grove...." Whiiplash, intent upon the story, was surprised by the sudden ending. "And what of this incredible city...? How did Dregor build it?" "Ahh, twas not him or any of his followers that built this fine city. Or at least they weren't at the time. Well, several score elves came to him one day, requesting admittance. Not about to turn down such a large amount of skilled fighters, he let them into their crude forest town. Nothing more than a few huts, really. Seeing this, the elves immediately went about finding a suitable place for a new fortress. Soon they began building huts around and in these huge trees, and you can see what a fine job they did..." "Wow.... I guess I kinda have to ask.... I mean there isn't any other choice..... Err..... Could I stay here a while?" "Of course, " The druid said, smiling brightly. "We welcome everyone. I'm afraid I must pass you on to another druid here, Agnos... Agnos?" A druid sitting at the table with the others stood up and walked over. "Another, eh? Good week...." He said, grinning. "So, you wanna learn to be a Guardian, eh? Well, you wanna be a defender or a druid? I sense you could be both if you tried hard enough (another grin)." "Well, actually...." "I say you should be a druid... the mystic arts run strongly in yer blood... Rognar, I believe we have a new recruit (grin). When can you begin?" The small hut was cluttered with magical items of one sort or another. Amulets and rings, swords and shields, staffs and maces -- all were scattered about the room. Whiiplash drooled over a huge sword, glowing blue and freezing everything in the corner. "This, young apprentice, is where we keep all of our magic items... Quiet a horde. Had a kender in here once, but he tried to carry all of it away and no kender has enough pouches for all this. He was caught of course...." Chuckling, he climbed a rope ladder leading up to another room. With a last farewell glance at the powerful sword, the young apprentice climbed up after him. "This, apprentice, is your room. Simple, yet providing a very nice view. In a chest under the bed you will find your books. They will provide you with much information as we begin and escalate through your studies. There are others learning the druidic arts, but they have been learning many years and will graduate far before you. Well, I have matters to attend to. First class, meet me at the Magic Item Room, a half hour after dawn." With that he lept from the balcony, gracefully catching himself in the net and laugfhing all the way. The first class was about magic enchantments. Whiiplash grinned when Rognar mentioned the Frost Brand Sword in the corner. "...Tis a very powerful weapon, able to protect the wearer as well as destroy the enemy. Of course, creatures adapted to harsh cold are virtually immune to its magical properties, but even as an ordinary sword it is very dangerous. Of course we also have this sword, A Dragon Slayer....." For nearly a year Whiiplash trained with Rognar, Druid of the Guardians of the Grove. His amazing grasp of magic propelled him through the levels, and soon he was training with the others. Whiiplash found the principals behind the Guardian way very much like his own. They fought evil, because it destroyed the natural way of the forest. He often found himself wandering the rope bridges and ladders, watching the sun set and thinking of his family. He once returned to his home, but found within its walls only destruction. Nothing remained, except skeletons and rubble. Whiiplash stood now on the platform, overlooking the forest for miles. On a clear day he thought he could see his home, its battered walls rising above the forest. He could see the top of the High Rock of Sorcery, and the guard tower outside the city walls. He imagined the keep, for it was burned to the ground and battered down, and he imagined his family's home, candles burning in every window. He thought of how the stars would look from his house, where each... His thoughts were suddenly shattered, as was the silence, by Rognar climbing the ladder behind him. "Whiiplash...." He said, standing next to the apprentice. "I just came up to tell you.... The Elders have agreed your studies are over, you are now a druid." "I know. I could feel it." "That is... Common." "I figured it was so. But I have something to tell you as well..." "Yes?" "I'm leaving." Surprise shown clear on Ragnor's face. "But... Why? Where will you go?" "I thank you much for what you have done, how much you have taught me. But before I came here, I made a vow of vengeance. I am going back to slaughter those who destroyed my city." "Alone?!" "Of course not. And I'm not going to ask for your, the Guardians of the Grove's, help. I know, somehow, I will get revenge for my parents' death." "Revenge is a powerful force, and one of evil." "I know, but I must. They must pay... " "Here, take this robe. It will magically shift colors to blend you into your surroundings, making you nearly invisible. A powerful item -- guard it well." Whiiplash accepted the robes with a smile, bidding farewell. He slipped into the robe, pulling back the hood. "Thank you. Perhaps I will return. I am journeying to Neverwinter... I will pass by again." Suddenly Ragnor crashed into the net abvove, arms full of items. "Here, I brought you some things. This is a magic sword, enchanted to provide light wherever you may journey. And this is an enchanted shortsword.... And an enchanted longbow.... A ring of protection. Well, here you go.... Farewell... Apprentice..." Whiiplash accepted the items with many thanks, bidding farewell to the gathered people. Everyone waved goodbye as Whiiplash, atop a fine, tan horse, disappeared into the forest. The Story of the Bracelet Chapter 27: The Extermination of Evil (Submitted by Vallus) The battle was joined as hippopotamus-faced Giff marines charged over the rail to jump to the emerald floor below. Waiting for them were a force of undead creatures known as Manluks and living statues made of solid emerald known as Emerald Eradicators. Leading the Giff charge were three humans. One was a woman who wielded a sword made of solid ruby and wore a ruby bracelet as well as a face mask decorated with moonstones. The second was a man with a dagger of solid ruby and wore a ruby studded amulet. The third one was a teenage girl who wielded a sword of solid sapphire and was clad all in blue with a headband containing a sapphire. The first was named Crystal, she was an accomplished fighter and had seen many a battle before acid, spitted by an ankheg, gave her a hideous scar that drove her off the battlefield for years. The second was known as Leoster, he was a mage who had crossed the universe to unite an ancient artifact with the one meant to wield it. The third was Princess Jasmine of Agrabah, although raised in the palace, she was accomplished at adventuring as well. There was also a blue genie and a flying carpet on the side of the humans as well. The genie was wearing a suit of magically created armor and hacking his way through Manluks. Although they were making short work of the Manluks, the Emerald Eradicators were more of a problem being made of magically animated gemstone. Fortunately, Crystal's, Leoster's, and Jasmine's weapons were highly magical, allowing them to inflict damage to the walking statues. Leoster's magic helped out as well. Fortunately, after a few well placed energy blasts from the three heroes, as well as some of Genie's magic, finally, the Manluks were in pieces and the Emerald Eradicators were all shattered. "Well, now that we've finished the appetizer," began Genie, who was seated at a table with food before him "let's get on with the main course: Mozenrath!" Then he was wearing a bandolier and holding a big gun "Yo! Let's kick some sorcerer butt!" Soon, the heroes had found their way to Mozenrath's throne room where the gloved sorcerer sat upon his throne which turned to face the heroes. "So," Mozenrath began "you actually made it here. I would have thought you would have been stopped when you first made your rather unorthodox entrance." "It takes more than your Manluks and some walking jewels to stop us!" responded Crystal. "It doesn't matter," continued Mozenrath "I will simply destroy you." with that, Mozenrath focused energy from the nearby Master Gem through the emerald ring on his gloved finger into a destructive wave of green energy. The three heroes quickly fashioned their combined energy into a shield. They were able to force the energy back towards Mozenrath and the Master Gem. "NO!" screamed Mozenrath "It's not possible!" "But it is Mozenrath." replied Jasmine "You're beaten." The heroes focused their energy into a beam aimed straight at the Master Gem. The gem fractured and Mozenrath collapsed to the floor. The heroes quickly returned to The Phoenix and escaped before the castle was consumed in a massive explosion. After dropping off Jasmine at the palace, The Phoenix flew off into wildspace on it's neverending journey. Starflash The Sword of Agility Chapter Five (Submitted by Niasen) The rain let up some when the group was halfway to their destination, the orc camp. After walking about another mile it ceased completely. The thick overcast remained, a dark shadow covered the land and held all but Bobby in low spirits. It wasn't all that cold, in fact the weather was now quite pleasant. No one seemed to notice this as they constantly looked ahead of them in search of the forest. Eventually they could make out the gray outline of trees in the distance. Bobby quickened his pace and began splashing through the grassy puddles towards the forest. When he noticed no one else did this he slowed again. "Well come on, it has stopped raining," he said. "We could be marching to our death you know," Grath put in. "Yes but we are fighting for a good cause and good shall prevail." Once in a while Bobby took on this odd tone and would start blabbing about good and how it prevails. Grath couldn't stand the half-elf's constant rambling. Therefore he continued on in silence, hoping not to give the cleric a reason to continue the conversation. But the half-elf insisted on speaking. "My father used to say something like that. He was a paladin you know. I don't know where he is now. He left on an adventure and hasn't come back. I used to want to be..." And so Bobby continued rambling until the group came up near the forests edge. There were no guards visible this time. Indeed nothing could be seen inside the forest. No movement, nothing. "Some kind of trap. They must be expecting us to come back," Grath noted. Then he got a really dumb idea. Grath was prone to come up with dumb ideas at times. He strung his bow and nocked an arrow as he walked slowly toward the first few trees. Then he simply let the arrow fly. He heard it chip off of what sounded like wood. "Well!" Bobby laughed. Grath fired again and this time heard nothing. Finally he gave up. "I guess we go in," he muttered. Then he thought, some leader I am. I don't know what to do! Just go charging aimlessly into the woods and get killed. Sounds good to me. So the group stepped in among the first trees, each one expecting that with their next step a whole army was going to come from the shadows to ambush them. They made their way in further. Then, Grath noticed movement ahead of them. He motioned towards where he had seen...something. All was still now. Suddenly Grath heard the sound of air being split as an arrow passed by his head and found its way through a shrub. Well I expected this, Grath thought. He aimed at where he thought the arrow had come from and released an arrow. He heard the sound of his arrow's shaft splintering as the head struck the hard wood of a tree trunk. Just then is when all heard the rustling sound from the tree tops behind them. "Bobby and Inferno, try to cover our back. Shade...do whatever!" Then the expected sound of several thumps behind them was heard. Bobby and Inferno turned around to find three orcs armed with short swords and short bows hung loosely on their backs. Julie let an arrow fly into the foliage ahead and heard it strike nothing. Then another arrow flew from the undergrowth and came close to striking Julie. Grath saw where this one came from and immediately an arrow took to the air. It sent back the sound of a soft thud followed by a dull grunt of pain. Meanwhile, the rear orcs had drawn their short swords and moved in on Bobby and Inferno. Bobby jumped forward and managed to bash his mace into the oversized and extended jaw of one of the attackers. At the same time he felt the sting of steel cutting an inch and a half into his side. Inferno waited for his friend to drop out of the way and then sent his burst of searing magic into the chest of the bloody jawed beast. It dropped with a blubbering shriek. Inferno was now at a loss. He had used energy to cast that spell and there were still two orcs left. The young mage backed away a foot and pulled a dagger out from under his robes. Shade stepped toward the back and jabbed his short sword at one of the green oafs. The beast showed a sense of swordsmanship by knocking the sword thrust aside with his own blade. He then drew a neat line of blood across Shade's chest with the tip of his sword. The halfling staggered back. Grath turned around to see how the battle was going. As soon as he did he felt a sharp pain in the back of his shoulder. He fell forward with a crude arrow protruding from his back. It was a wonder the orcs could hit the broad side of a dragon with such arrows. Julie looked ahead and saw an orc coming from the place the arrow had just flown out of. She nocked and fired, striking the foolish thing in the chest. It staggered slightly and as the blood began pouring from the wound it fell. Julie rushed the few steps over to the fallen Grath. Bobby, though wounded, was able to pull himself up. He saw the two orcs approaching his mage friend and the halfling. He noticed the halfling, though bleeding, was still fighting. The orc had again moved up on Shade and their swords clashed. Meanwhile the other orc charged at the mage. Inferno stabbed quite unskillfully and yet found the orc's chest. The stab, however, didn't seem to phase the orc as he struck out with his short sword. Inferno jumped back in time to avoid the blade. Bobby moved as quickly as possible and struck the halfling's opponent in the back of the head. There was a loud crack and the orc fell forward. Then Shade managed to get to the side of Inferno's assailant and struck out at him. The orc swung his sword down to block and the two blades met, but Shade drove his blade onward into the gut of the orc. The beast still did not die, but lost the hold on his weapon. He slowly laid back and the group watched his life quickly pouring from him in the form of thick blood. They then saw that Julie was kneeling near Grath, and that she was holding a bloody arrow in her right hand. "We need to go before more come," Bobby said to her. He looked at his fallen comrade and hoped there was still hope for him. "We have to help him!" Julie sounded hysterical. Then she leaned down near Grath's ear, "I won't leave you." "I will do what I can, but we will have to carry him along after this," Bobby knelt next to Julie and placed his hands of healing upon the torn flesh. The arrow might have caused problems going in, but coming out was the worst. Bobby said a prayer and the bleeding stopped. The wound, however, remained open. Julie covered it with part of Grath's torn shirt which was worn under his leather. It would have to do until they could get him back to Chelcoth. So Inferno and Julie were to be the ones to lug back their leader. All moved as quickly as they could with their wounds and their burdens. Shade managed to pick up some of the orcs pouches before he hurried away from the battle. He was seen by Bobby and therefore gave him the others' share. As they hurried across the plain, they saw several orcs rush out of the woods behind them. The orcs came out and began squinting and cursing. It was then the adventurers noticed the sun had broken through. Apparently the orcs disliked this change and did not pursue much further. The badly wounded party slowly found their way to safety. Before Bobby dared to do anymore healing he would have to pray to his god, Kirinth. Grath was put in Julie's bed. She slept on the floor. Of course he would have protested, but he was not completely conscious when this was done. He awoke looking up into the bright brown eyes of his roommate. (To be continued) by Niasen of The Conclave A Ghost Story (Submitted by GRAYvemark) Truthfully, I was the only one who regretted leaving the inn. My master was eager to persue the rumor of the hidden Seal, one of the Nine that prevented the God of Death from walking the realms. He had told no one of this discovery, leaving the Castle of Bones alone with me in tow. The Lich Lord had alienated himself from his guildmates as of late for reasons only Myrkul knew. Why did I come? Let us say it was out of loyalty for now. Traveling north from Nightsedge on directions given to us by a terrified peasant, we discovered a hidden cavern guarded by mages, minotaurs and orcs. The guardians were easily defeated by my master's magic. I merely stood and watched while the Lich Lord vented his anger upon all who stood against him. When the smoke cleared, I retrieved the valuables and floated behind the retreating undead figure. We traversed a magical maze and quickly disposed of the minotaurs at its end. As I collected the treasure, my master halted me. He snatched the medallion in my misty grasp and examined it. With a snarl he hurled the pendant against the wall and stalked to the only exit. I hurriedly finished my chore and followed. The long hall reeked of the stench of dragon dung. The Lich Lord prepped at the door at the corridor's end then entered. We were greeted by a beautiful elven maid clad in armor. Behind her swirled ebon tendrils that writhed as if alive. Her melodious voice filled the room. "Well, it seems you found me at last, Grayvemark." "Krieg," I heard my lord's voice crack. "That's Commander Krieg now, lover," the drow smiled wickedly. I watched as emotions rippled like water over the Dread Lord's face. Confusion, suspicion and...what? Could I have been mistaken? Did I see a hint of...love? The expression vanished so fast, I was unsure I had seen it. Although I shared his bed on occasion, I had never seen that look. A tinge of jealously touched my transparent heart. "The Seal, Krieg," Grayvemark growled. "Come get it, lover," she replied stepping back into the darkness. Abruptly the darkness lurched and from its depths came ebony scaled death. My master roared his defiance and released a spell. A flaming ball exploded in the reptiles' midst, engulfing half their number. One more spell left smouldering charred remains. With blazing eyes the Lich Lord passed through the inky mist. I drifted over the burnt flesh to follow. When the mist parted, more seared bodies littered the floor. The Dread Lord had pinned the drow to the far wall, his gauntleted hands clutching her throat. He trembled violently as he squeezed, watching the elf struggle helplessly. Then with a cry of anguish, he released her and turned away. "Go," he croaked. "I knew you...couldn't...kill me," she said hoarsely rubbing her throat. "Go!" he hissed with venom. "Now!" Fear in her eyes, the drow departed through a hidden doorway. I asked no questions as I placed an etheral hand on his shoulder. His eyes met mine and he smiled weakly. I knew there was no Seal to be found. It was all a ruse to lure the Lich Lord here. The outcome of this adventure was more damaging than any Grayvemark had encountered. I gently helped him to his feet and guided him from this dark place. Perhaps one day he will find comfort in what only a banshee like me can give. I can only continue to hope and follow... ============================================================ August 1, 1995 ** FOR IMMEDIATE RELEASE ** Dear guildmembers, friends and clients: In more than two years I have played NeverWinter, I must say that trading has been the most enjoyable aspect to me. It has given me the opportunity to form my own guild, in my own image you might say. It has given me the opportunity to trade with virtually everyone who is anyone in the game, with most if not all guilds, with many independants. It has allowed me to amass the largest individual pool of in-game wealth. For the past seven months it has been a joy to log on, start dealing with the waves of IM's from people interested in my service. In short, its been a blast! However, as with so many things in this world, my time here in NeverWinter as a trader was given birth, has grown up, and matured. Now I find myself in my twilight as the GM (or as we call it, the Master Trader) of my own guild, the Trader's Alliance. My time of late has been consumed by matters outside the NeverWinter realm. I have neglected my duties as a Master Trader for long enough -- it is now time to step aside and let someone else take a firmer hand. My final responsibility is to arrange a guild meeting with all interested TA members in order to vote on the new Master Trader, or to dissolve the guild entirely. If there is to be a new Master Trader, he or she will inform you of this in our Trader's Alliance folder at such time as I pass this status onward. If the guild is to be no more, I will announce this myself. As to me personally, I will be removing TA Trader and TA Holder from my personal screen name list. TA Mogul will remain, though mostly inactive. I will be doing nothing but informal trading for the forseeable future with Mogul. My other characters will be unaffected by this change, although due to my current lack of time to play they will be mostly inactive as well. I have enjoyed meeting and trading with many of you over the past seven months. Perhaps in the months and years to come I may again return to full trading status, or even find myself in need of an item and come to YOU looking for it ;> TA Mogul Master Trader Trader's Alliance Tip for Dualing Newbies (Submitted by LdyPainStk) I recently had a close friend get stuck in a dualing bind, and I just wanted to warn others not to make the same mistake. My friend was merrily maxxing his Ranger with plans to dual to Mage. He did dual to Mage, and it was after he went to Train his character at maximum Mage (level 11) did he discover his mistake. He had maxxed his Ranger (level 11) as well. Why is this a problem? The only way to receive the benefits of both Ranger and Mage, is to have the second (Dualed to) one greater than the first class. Therefore, he should have only trained his Ranger to level 10. He would end up a Ranger/Mage 10/11, but he would have the advantages of both classes. In his case, he ended up a fully maxxed Mage. Besides the Ranger/Mage class, the following is a *partial* list of other multi-classes which present this problem: Fighter/Thief 11/12, Thief/Fighter 11/12, and Fighter/Mage 10/11. Important Tip: If you are currently working to max your first character and plan to dual to another, take a moment to check the class levels to make sure you don't end up like my friend. The class level tables can be found in the NW Adventurer's Journal under Experience Tables Yes, the Guild Fair, being run again by the FF and their new leader, Gen. FF TEMPEST Birchbough, is nearing. The Guild Fair, the NWN equivalent of a college fair or 'rush week', will be taking place in about 1 week, on Sunday, August 13th, from 8:00 pm Eastern (7 pm Central, 6 pm Mountain, 5 pm Pacific) to 9:30 pm Eastern (8:30 pm Central, 7:30 pm Mountain, 6:30 Pacific). Due to it's great size this year, it will be held in both the Wharves and the Wharehouses. Guilds in attendance, where they will be located, who will be their primary representitive(s) and for some a small description of the guild are as follows... WHARVES: Order of the White Sheild, Pashadar, Wharves 2,2 Shadow Alliance, ESCherokee, Wharves 10, 11 The Protectorate, Taglar & Jecele, Wharves 5, 3 ------------------------------------------------------------------- The Protectorate is one of the largest guilds in NW. Its members have dedicated themselves to protect the citizens of Neverwinter. In doing so, we assist any citizen in whatever capacity they need. This could range from an introduction for people new to the realms, to an escort through a dangerous area. Members of The Protectorate (TP) can be of any non-evil alignment, and must conduct themselves in an honorable way. (NOTE: This does NOT prelude chaotic behavior...a chaotic person can have honor too. ;>) The Protectorate welcomes any character that is interested in making the realms a safer place to travel. Those interested should send e-mail to Bonkon for a guild application. After submission of your application, you will begin your quest to attain full membership status. GUILD MOTTO: Only by helping others, can you help yourself. ------------------------------------------------------------------------------- Seekers, Dethlicker, Wharves 6, 5 -------------------------------------------- HISTORY OF THE SEEKERS GREETINGS --------- Thank you for your interests in the Guild of Seekers. I am happy you have come to apply for acceptance. Before we get started in the recruiting process, let me tell you a story. THE BEGINNING ------------- The Guild of Seekers was created by Highlord Silinary, whom was a great warrior in the eyes of many. Silinary, as a young lad, started in the lands with only a rusty sword and a dented shield which was given to him by his grandfather as a gift. Silinary was not a rich lad, all of 5 coppers to his name when he entered these lands. He traveled the countryside, defeating monsters and finding treasures, all the while gaining experience in battle. He wondered into the town of Neverwinter one day and found that this town was graced by the gods. To live in Neverwinter was a blessing no one could imagine. Silinary took up residence in this town. A day came when he heard of great treasures in a place known by travelers as the lost hills. The gods shined upon him, and pushed him to go. He traveled for almost three settings of the sun, weary and in pain, he had reached the outskirts of a dark area. The Lost hills. Journeying fourth into the darkness Silinary found a tavern and decided to take up lodgings for the night. An evil presence was felt on the back of his neck. People whom were filled with darkness circled him as he entered. They laughed and taunted poor Silinary. "What 'ave we 'ere?", sneered one of them, "A soldier of light, how pretty," sneered another. Silinary felt uneasy, very uneasy. "We's takin ov'a dis lan...ya goodie, prepare ta die!!!", yelled a third. At that moment Silinary was jumped by thirty of these individuals and put down instantly with a dagger to the throat. In the darkness of death, Silinary saw visions. visions of blackness encapsulating his world. Then he saw a light in this blackness, in the middle of this light was a warrior with shining white hair and green and blue armor, around him were others with the same gleaming white hair and the same sort of armor, they were fighting, fighting this darkness! Driving it back from which it came, back to the pits of hell! "Seek ye out the evils that lurk, destroy this evil....", a voice flowed through, "Return this land to the splendor of which it once was....." By the hands of the gods, Silinary awoke in a temple dedicated to the gods of law and order. He awoke with a name on his lips, a name of a man to be his aide. A man born of the gods, the great paladin Phantra. Silinary was lead to Phantra, and told him of the words spoken to him in his death. "Aye M'Lord, I have had the same visions, These words are sent from the gods, they are our symbol now. Seek and Destroy we will yell,we will yell this as we defeat these vile creatures of darkness!", Phantra spoke. And they did. They went to Seek out evil and destroy it, so to return the lands as they once were. Many men and women came to join Silinary and Phantra on their cause. The group grew and grew. Villagers knew these men and women from their batttle cry. They became known as the Seekers. When individuals became Seekers a transformation took place. Their hair turned a glowing white, their armor or the clothes they were wearing turned blue and green. Phantra called upon the gods for an explanation of this transformation. In a dream the gods spoke to Phantra, "My son, you ask so boldly and so purely, you shine with an inner light thus it bleeds through your pores and your hair. You radiate with honor which causes your armor to cast a green tint. You sweat the valors of true spirit which shows itself as blue. These are your marks, seek new people and share this with them......" Phantra awoke by this, thought a bit and nestled back to sleep, when suddenly he was awakened again. This time by a creature of unknown origin. With the speed of lightning Phantra was up, sword in hand, and blade to the creatures throat. "Only an evil demon would sneak in at this hour of darkness, to stab a person while he sleeps! Speak creature or feel my blade!" Phantra yelled. "I have a message for you,a message from the gods, your gods..." stammered the creature. "Speak it! One false word and you shall surely parish!" "At this moment M'Lord, Silinary is having dreams of a journey he must take from which he will never return..." ,"Why not...Tell me!" yelled Phantra. "The gods have been watching him, they feel he needs to be with them....see....they lack a champion on their realm...", "Go on." Phantra sighed. "The gods wish to take him tonight, but in his place, they want you to be their champion....their champion here....Silinary saw this vision when he died....he saw you and many brethren fighting this evil plague, you are the one to be the champion, and lead the Seekers to triumph.......Will you except this fate....this fate set by the gods....will you?" Phantra's face turned...the thought of losing his Lord, his friend, hesitantly Phantra spoke, "I will return Neverwinter to what it once was, I except this fate for which the gods have dealt me." Explanation ----------- We are a gathering of neutral to lawful good people. We strive to deliver the balance of good to our side. Return to me the letter requesting acceptance and then you will be told what to do next. Dethlicker Lord Magus of the Seekers Recruiting Officer of the Seekers Keeper of Treasurese -------------------------------------------- Sun Clan of Warriors, Shinshoba, Wharves 9, 2 -------------------------------------------------------------- Sun Clan Of Warriors Guild Master: Shinshoba A guild of none evil adventurers formed to battle all the evils of NeverWinter, both monsters and the vile thugs gathered to prey on the good citizens of the realms. Unequaled loyalty to all Suns is the key to the success of the Clan. Membership is open to all class and levels of adventures. ------------------------------------------------------------------------------------------------- WinterGuard, LadyLeora, Wharves 9, 6 Elven Brotherhood, Rikluan, Wharves 6, 9 Kender Adventuring Socity, Fastel, Wharves 6, 13 Brotherhood of Pathfinders, Anna muir, Wharves 3, 12 Knights of the Darkstar, TL 23, Wharves 15, 5 Pirates of NeverWinter, TW0TW0J0E, Wharves 14, 15 Order of the Heroes of the Realms, SpellsRus, Wharves 14, 9 WHAREHOUSES Fighting First, FF Meane, Wharehouses 15, 9 --------------------------------------------------------- The FF is simply the Army of the city of NeverWinter. We are people gathered from all over who's job it is to protect the city from threats, both without and within. -------------------------------------------------------------------- Eagle Shamans, Fast Fist, Wharehouses 15, 12 Night Shadows, EliteWar2, Wharehouses 12, 9 ------------------------------------------------------------ The NightShadows are currently accepting applications for PVP-Active characters. We encourage all new members to have a maxxed Cleric/Magic-User, but all levels and classes will be reviewed on a case by case basis. We accept all alignments, although we are a neutral guild. Don't worry if you don't have the necessary skills or equipment for PVP. We have many members who are willing to train you and equip you. For additional information on the NightShadows E-Mail EliteWar2. --------------------------------------------------------------------------------------------- Brotherhood of the Dragon, Igor Vens, Wharehouses 12, 12 Wolves of Luna, Sir DannyX, Wharehouses 5, 9 The New Order, Lord Yez, Wharehouses 5, 5 Knights of the Dragon Tribe, Bishop0, Wharehouses 3, 5 Regents of Valor, GYellejr, Wharehouses 9, 11 There may be some guilds that will register on-site, and some guilds may not show up, so keep your eyes and ears open! If you need help locating an area, or have something to report about the Fair, keep an eye out for a name begining with the letters 'FF'. These fellows will do their best to assist you during the Fair. Also, if you've seen all the guilds and are looking for something to do, remember that some guilds will be holding tours, prize booths, demonstrations, and more! Among the events will be.... Brotherhood of Pathfinders - Tours Night Shadows - Ice Storm booth, PvP booth Knights of the Darkstar - Archery booth The Protectorate - Tours And more!!!!!! See you all out there! General Tempest Birchbough, Commander-in-Cheif of the first army of NeverWinter (aka the Fighting First), GM, Guild Fair Coordinator (yet again ;>), and many more titles.... <><><><><> <><><><><> Gimme a Scoop! Enter the weekly News of the Realm contest by submitting text for publishing. If your Announcement, Article, Helpful Hint, NW Abby Question, Poem, Fiction, or Tidbit wins, you'll have won your choice of 4 Pearls or Access to the GOH (Guild of Heroes) ! Submit all text to screenname: NW NEWS in .TXT format if in a file. Sanctioned Guilds who send the most "news worthy" articles in each month will earn 3 Pearls to be credited to their Guild Account! <><><><><> <><><><><>